Micah Sweet
Level Up & OSR Enthusiast
Yeah, because they are sold as exactly that.I think the error a lot of folks make is expecting that there is little to no work required to run a published adventure.
Bad marketing! No biscuit!
Yeah, because they are sold as exactly that.I think the error a lot of folks make is expecting that there is little to no work required to run a published adventure.
I read the entire War for the Crown AP (PF1). It was a pretty entertaining read. The whole time I had one of my groups in mind - and I realized I'd have to do a bunch of work to get this thing to work for me.Sometimes you can't do both to your satisfaction. You'd clearly rather fall on the game side, but that is also personal opinion. Paizo wouldn't write for readers if it wasn't making them money, so there's clearly a market for it. A lot of the old 2e modules, while shorter, worked the same way.
This is an outstanding AP I'm currently playing in it and half way through. It looks like it is well above average in prep to run and I am very familiar with this era of APs.I read the entire War for the Crown AP (PF1). It was a pretty entertaining read. The whole time I had one of my groups in mind - and I realized I'd have to do a bunch of work to get this thing to work for me.
For example, would need a relationship-map. Would need a timeline and the adventure nodes mapped out. Would want a better geography map. At that point I felt like meh - too much work. Fun read, would not play...
Above average in prep - you mean needs more prep? Or less?This is an outstanding AP I'm currently playing in it and half way through. It looks like it is well above average in prep to run and I am very familiar with this era of APs.
More prep than usual. You have geography, a vast array of NPCs with relationships to the PCs to track, on top of the usual adventure mechanics.Above average in prep - you mean needs more prep? Or less?
Sounds like work, but quite possibly worth it.More prep than usual. You have geography, a vast array of NPCs with relationships to the PCs to track, on top of the usual adventure mechanics.
That's true. I do think that many adventures could be written with a better mind to running them, though!I think the error a lot of folks make is expecting that there is little to no work required to run a published adventure.
I view it a labor of love. Keep in mind I have not seen the GM material for War for the Crown, im just going off my impression so far and leaning on my extensive Paizo AP experience.Sounds like work, but quite possibly worth it.
Adventures? Sure, but I think the adventure path, as Paizo has stylized it, is a campaign. They supply meta-plot, NPCs, maps, encounters, supplemental fiction (this is the bit that makes folks say they are for readin not for runnin) etc.. On top of that each AP has a feature. War for the Crown, for example, is about political intrigue with role heavy emphasis. Kingmaker was about building a kingdom, Jade Regent was about running a wagon train and romance, etc..That's true. I do think that many adventures could be written with a better mind to running them, though!
Ah yes, then your perception of your GM's workload matched mine as I read through it...More prep than usual. You have geography, a vast array of NPCs with relationships to the PCs to track, on top of the usual adventure mechanics.
Totally. War for the Crown I think would be very rewarding, if I was able to put in the work. Maybe after Tomb of A finishes. But since we play once every 3-4 weeks, I don't expect that until 2027...If folks think they are getting Grandpappy's module 8 room dungeon or two, with a town that consists of shop keep and Mayor info dump, they are getting much more than they bargained for.