I'm sure there is. Do you think all the people who like it are also all the people who like playing games like D&D?Having played roughly a million control mirrors, I can assure you there is a type of person who enjoys it, regardless of being on the receiving end or not.
So the answer is, "suck it up, whoever's irritated"?You've mentioned this before, but it remains not really correct. There have been various Ux or Uxx decks which have been permission based throughout Standard, and most other formats, for decades on end.
Hearthstone is the 'fix' for this, and its a pale childlike imitator at best.
Maturity, is the fix for this. It is a game, and it offers answers beyond 'I get to do what I want, your turn!'
Do I think there is a single monolith of player preference?I'm sure there is. Do you think all the people who like it are also all the people who like playing games like D&D?
When it comes down to what I believe is objectively better game design?So the answer is, "suck it up, whoever's irritated"?
Like I said. MTG figured it out decades ago and works for the same company.My question is: how do you make that strategy not immensely frustrating for players and GM alike? I have seen it from both sides, and IMO Counterspell always generates a NPE for somebody.
Permission isn't the problem.You've mentioned this before, but it remains not really correct. There have been various Ux or Uxx decks which have been permission based throughout Standard, and most other formats, for decades on end.
Hearthstone is the 'fix' for this, and its a pale childlike imitator at best.
Not seeing how that would apply to D&D. Then again, I played all of 1 game with a nephew when it first came out.Like I said. MTG figured it out decades ago and works for the same company.
Forget Counterspell. Cast Negate.
It really didn't.Permission isn't the problem.
Boring lame "Counter target spell" is the problem. MTG aged out Counterspell. D&D is still using it.