AbdulAlhazred
Legend
I assume your reference is AW 1e, it is a bit more clearly spelled out in 2e.The rulebook is crystal clear. I've already quoted it upthread!
Going aggro is . . . for direct threats when the character can and will follow up with violence. . . . Bluffing counts as seducing or manipulating, using the threat of violence for leverage. It’s legit for you to ask the player whether the character’s bluffing before letting her make the roll. (p 197)
And p 194 even has a worked example:
Wilson corners Monk. “I scream at him, shove him, call him names. ‘Stay THE <HELL> away from Amni, you creepy little <person>.’ I’m going aggro on him.” “Cool,” I say. “Do you pull a weapon, or is it just shoving and yelling?” “Oh, yeah, no, it’s just shoving and yelling.” “Well, that’s fine,” I say, “but if he forces your hand, he takes 0-harm. I’m pretty sure that’s what he’s going to do. Do you want to roll for it anyway? Do you want to bring a weapon to bear after all? Oh hold on — I think you’re actually using the threat as leverage, you’re manipulating him, not going aggro. Want to roll+hot for that?” “Oh!” Wilson’s player says. “Yeah, yeah, that makes sense. Right on.”
There's no dilemma.
There's a whole page or so more beyond that breaking down the sorts of arrangements and emphasizing that you need leverage to make this move work, it isn't just 'diplomacy', you have to actually have something the other guy wants, or is afraid of, etc.When you try to seduce, manipulate, bluff, fast-talk, or lie to
someone, tell them what you want them to do, give them a reason,
and roll+hot. For NPCs: on a 10+, they’ll go along with you, unless or
until some fact or action betrays the reason you gave them. On a 7–9,
they’ll go along with you, but they need some concrete assurance,
corroboration, or evidence �rst. For PCs: on a 10+, both. On a 7–9,
choose 1:
• If they go along with you, they mark experience.
• If they refuse, erase one of their stat highlights for the remainder of
the session.
What they do then is up to them.
On a miss, for either NPCs or PCs, be prepared for the worst.
Seducing someone, here, means using sex to get them to do what you
want, not (or not just) trying to get them to naughty word you.
Asking someone straight to do something isn’t trying to seduce or
manipulate them. To seduce or manipulate an NPC, the character needs
leverage, a reason: sex, or a threat, or a promise, something that the
character can really do that the victim really wants or really doesn’t want.
Absent leverage, they’re just talking, and you should have your NPCs agree
or accede, decline or refuse, according to their own self-interests.
Here I'd note this is a big difference from Go Aggro, you don't need ANY particular fictional position to trigger Go Aggro, you just say something that indicates you are trying to force someone to do/not do something by force, actively; where the force MAY not be carried through on if the goal is achieved (else just use In Battle).
Just to expound a bit more, cause its me and I love to talk, DW also made things a bit more explicit. You can 'Parley' with someone, IF YOU HAVE LEVERAGE, otherwise its just chit chat. It is basically a version of Manipulate/Seduce. Because DW is less about violent interpersonal conflict than AW it lacks an exact equivalent to Go Aggro. You can Hack & Slash of course, but there's not really a move for resolving "this guy is strong enough that I can't manipulate him with a threat, but not too strong to potentially frighten." In that game, which deliberately emulates old-school D&D, you can talk, or Parley, or you can hack! Its a different game, different agenda, the tone is different, so similar but not identical move architecture. This is where all of VB's exposition of the PbtA architecture gets more than theoretical. Some designers have a good feel for what moves will produce that narrativist experience, some don't. Some PbtA games are solid narrativist designs, some bend more into Neo-Trad territory, or whatever. I think maybe @Umbran 's objection to VB stems from this, you can read all the articles you want, he can't make you into a game designer with a good feel for game design. If he could you and I would be running kick starters, lol.