Hriston
Dungeon Master of Middle-earth (He/him)
It doesn't take being recognized, knowing someone, or supernatural backing to "find a place to hide, rest, or recuperate among other commoners" who "will shield you from the law or anyone else searching for you". All it takes is that "you fit in among them with ease" which you do because, as the feature says, "you come from the ranks of the common folk".I prefer a world that works like the real one with the addition of supernatural and magic. So gravity still works like normal until magic modifies it, people are still people unless they have supernatural oomph.
Without being recognized or knowing someone there's no reason for most background features (e.g. folk hero) to automatically do anything unless they have supernatural backing.
Ship's Passage doesn't say you know someone. It says "you can secure free passage on a sailing ship for yourself and your adventuring companions." A sailor can do this because they "sailed on a seagoing vessel for years." There's nothing supernatural about that.Why would a sailor just happen to know someone in a port thousands of miles away from home that's not on normal trade routes?
There's nothing sudden about being "an experienced criminal with a history of breaking the law" who has "spent a lot of time among other criminals".Why would someone with a criminal background that was just a low level runner suddenly have connections worldwide?
I didn't ask any questions in the post you quoted, so I'm not sure what you're talking about.They may know things others don't. They may know how to better relate or find information. They'll get some general knowledge or advantage on checks. Nothing will be automatic. Because the abilities are not supernatural.
Nothing new here, I don't know why you keep asking the same question over and over. There's nothing wrong with always having backgrounds work as written, it's just not how I run my game for the reasons given at least a dozen times now. Unless there's a different question, please stop. It's getting old.