AbdulAlhazred
Legend
Yeah, look, I'm sorry, but you really just don't seem to get what I'm talking about. Seriously. You really want to label every single instance of people failing to accept your premise as 'toxic', well, go ahead. I mean, it must be a pretty limited world. Trad play IS de-protagonizing, certainly at least potentially, and large numbers of knowledgeable people accept that. It isn't a statement that it is 'bad', just that it doesn't do certain types of things, well, or often really at all. DW doesn't do classic module play well either, that's not some sort of 'toxic' or 'insulting' statement, it's just a fact of life.That's just bizarre. None of this has anything to do with being player driven. You're attaching virtues to your preferred style that it does not in truth uniquely posses, and in doing so implying that those same virtues exist in other styles.
Of course it is not.
And you played just modules? Maybe you shouldn't have? Of course anecdotes differ, I have not run a module since I was a kid, nor any of the 5e games people I know are playing are modules.
Yes.
Of course there is conflict. But not any conflict is ""problematic feature of human existence." Unless it is, and this was just Edwards being pretentious again, and any conflict will actually do. But that case that literally happens in every RPG all the time constantly, so certainly isn't a unique feature of any style!
Sure, there is. It just isn't directly tied to protagonism or narrativism.
Of course you are. Here you are using this insulting language again. You're again claiming that only your preferred style possesses the quality, which in truth is found in other styles as well.
I mean you have repeated some of his toxic ideas here.