Recent content by Adimus

  1. Adimus

    Bads and their lines

    I played a character who was a lone surviving member of a household that the king had seen as an enemy and thought had been destroyed. Secretly plotting his revenge and biding his time, he went by the name Argent. Most thought it was his real name, but it was in truth a pseudonym alluding to the...
  2. Adimus

    Pathfinder 1E This has been asked many times....Advanced Fire Arms -- Rapid Reload

    I think the mechanics work just fine. Yeah, the reload should actually be longer but just like everyone else is saying, that it makes them essentially unusable. Which, is sort of correct in real life. Early firearms were, unless you had alot of them or were on a battlefield where there were a...
  3. Adimus

    Alternative rules to allow advancement beyond 20th level without being "uber"

    Have you tried the Mythic Adventures playtest over at paizo's website? It's a very elegant solution to epic level play. I know I sound like a Paizo spokesperson but I absolutely loathed ELH for the same reasons you did, but from the playtest it looks pretty cool. The 2nd tier ability is a bit...
  4. Adimus

    How to run a hex crawl?

    I ran one once. They're great for sandboxy type adventures. What I did was start with a basic set of random encounter tables and some random events that could happen depending on terrain etc. and then as I mapped I got more specific, marking areas where dungeons might be hidden or particular...
  5. Adimus

    Limiting a Spell Component Pouch

    I agree with what others say, that the 5 gp charge is chump-change after the first adventure, but I think I may see the need you have to address it, if only as an attempt to get the player to pay attention to the minutia of things like spell components. That being said, there are other sneaky...
  6. Adimus

    Magic Items available for purchace?

    The munchkin is strong with this one.
  7. Adimus

    Magic Items available for purchace?

    No, as a matter of fact. Eventually they came across a smith who enjoyed the challenge of working on strange and exotic weapons. This is how I got to the third iteration of the "weapons they should have at that level". But I used foreshadowing (an overheard conversation in the town nearby) and...
  8. Adimus

    Magic Items available for purchace?

    It's true you do have give them what they want sometimes. It's your job to make sure they enjoy the game. I try to stick to one item on someone's wishlist per hoard though, and only if it is believable that it would be there. Also, some items like stat boosters etc. are more common and likely to...
  9. Adimus

    Map Advice

    I can think of some, but they all have 'buts' to them. Fanghurst in page 181 of Libris Mortis looks to be a decent cultist lair. Lots of undead (of course) but you could always reskin it if you don't need that noise. You could technically put any dungeon in another plane, but if you're looking...
  10. Adimus

    Magic Items available for purchace?

    Who keeps saying they can't? Giving them exactly what they want in every treasure hoard makes the story sound contrived. You don't have to cater to their every want. Nor am I saying they can't buy magic items. I'm just saying there should be a middle ground between everything under the sun and...
  11. Adimus

    Magic Items available for purchace?

    Me too...:blush:
  12. Adimus

    Magic Items available for purchace?

    There's no point in having a sword if you don't kill stuff with it, but when a player says "I kill the orcs!" you don't just say "Okay, they die." There is a difference between XP and gold. XP is a player reward. The character doesn't know what 'level' he is. Gold is a character reward. That is...
  13. Adimus

    Magic Items available for purchace?

    Sorry, double post.
  14. Adimus

    Magic Items available for purchace?

    Not denying its existence, just still don't like the idea. The fact that the system simplified magic item construction is as I said, my hang-up. On one hand I like that it codified rules for magic items, but I kind of miss the strange procedures and exotic components vaguely described in...
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