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Hello guys... Longe time lurker here.
Im gming a plane hoping game and im interested in planar 5ed adventures or at least, wierd scenarios adventures to use...
I already used "into the feywild" from 5insider and the adventure league games from avernus season... But im Looking for more "we are...
Hello guys... i know its probably a common thread here but i couldnt find anything from 2019 or newer... Im gonna GM in the quarantine and im looking for good low level adventure (2-5) to use.... i want something with some roleplay, exploration and combat... would appreciate indications...
Thanks for all the answers guys!
Its difficult to understand RAW in this case for me.... in DMG theres this text about area of effects in grids... (pg 251)
"The area of effect of a spell must be translated onto squares or hexes to determine which potential targets are in the area and which are...
Hello guys... one of my powergame players have a strange idea... he is using cube effect spells in a diagonal pattern... like a diamond.
getting a bad guy that is between two players with the point of the diamond...
Theres nothing in the rules against it... and nothing favoring this...
It...
Hello guys!!
Next week my group will invade the tower of a dwarf wizard, famous for his golem constructions and his warforged servants. Aside from the obvious combat encounters with golems... what kind of non combat encounters would you use to fill this tower? Does someone can point me to...
Thanks for all the replies guys...
I found Dragon Mag 330 that has a GREAT adventure with a portal to the far realm and thats exactly what i was looking for...
Low temperature around the portal... nightmares with cannibalism and amoebic liquid rain... things like that...
How about 3rd party...
Hummm good questions... i intendo tk use lots of aberrations from the start.... mostly illithid
probably with a last fight with mother brain illithid or a illithid dragon...
I think way more tharizdum than lovecraft... but i have no interest in elemental evil...
And more classic far realm.. i...
Hello folks... i´m starting a new adventure, set in the planes but focusing mostly in Far realm monsters...
The plot is about a far realm subtle invasion in the PCs home world,... and they have to travel the planes looking to investigate/understand whats going on... and searching for allies...
I would try something about conquering terrain... more land = more mana = more power for your master planewalker or your faction... Adventures would involve traveling and fighting to consolidate power in Urborg volcano or the Great bayou, maybe variations defending your land and blocking your...
Even in 2nd edition i tried to dump the alignment system from my games, and it was HARD cause of mechanic issues. I like some morality chalenges in my games and alignment simply got in the way...
So no... i dont miss the "alignment as mechanics" of the previous editions and dont wanna see it...
Yeah, i get lots of ideas for encounters (and sometimes adventures) looking in illustrations...
I suggest This link, im used to browse in illustration sites like this to get my creative juice flowing.
http://forums.cgsociety.org/forumdisplay.php?f=133
I dont use properly Mystara but i started playing with the Rules Cyclopedia back in 1993 and My homebrew is VERY much inspired by Mystara. (including fake real world civilizations)