The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Yeah. According to this article, the Malleus Maleficarum was a treatise on witches, so the Malleus Monstrorum would be a treatise on monsters. Makes sense.
I feel the same way about 4e healing surges, wolfpunk. I think it's because you get so many of them. I want a little more low-powered feel.
Tonight is game night so we shall see how it goes!
This was the first idea I had, being very familiar with 3.5, but that still ties up the cleric's/druid's (have both in the party) spell slots. I was looking for a way to allow them to use spells for other things so they could do their own thing. That's when I thought about reserve points...
I'm getting ready to start the Rising Knight and was wondering if I should start the PCs at level 1 or 2. I recently TPK'd a level 1 party a little too easily. Here is the party makeup:
Human cleric
Human ranger/wizard multi-class
Elf rogue
Half-orc fighter
Half-orc druid
Any thoughts or tips...
I'm starting up a C&C campaign and really like the idea behind skill challenges from 4e. Has anyone tried them? How well did they work with the SIEGE engine? How did you set them up?
Also, I'm trying for a world with a little less emphasis on magic. I especially don't want the cleric to be just...
Savage Worlds for a rules system. Adventures and campaign settings from D&D are great to steal from, though. I am looking at starting a Savage Eberron campaign and am very excited to see how these two mesh.
It was Dungeon #114. It had a backdrop on the Isle, followed by a short adventure based off one of the adventure seeds from the original X1 module. Haven't read through Savage Tide yet, so I don't know how much is repeated.
Am I the only one who considers Staples/Office Max/Office Depot/etc. an rpg supply store, not an office supply store? Every time I go in one I find something else I can use for my game.
Thanks for the info, Flynn. The domains sound pretty much like I figured they would be (although I wasn't expecting the added Wizard edge). I like the idea.
As for magic items, that sounds cool as well. I like the fact that it is pretty much weapons, armor, and single use items. That's...
How do the domains work? And how do they approach magic items, and what makes them simpler?
I am just starting a fantasy SW game (actually, I am converting Rise of the Runelords) and am looking for stuff to add in (edges, magic, magic items, etc.)
BTW, this seems like an AWESOME campaign to...