Indeed it is. The lead designer for 4th Ed had this to say:
"The game's math assumes that the rogue gets sneak attack with just about every attack he makes. If the rogues in your game are constantly gaining combat advantage, it really isn't a big deal."
See Mike Mearls posting here...
Nice!
So, can you hide in a square with cover without moving? If you can, what kind of action is it?
If you attack an enemy from a square with cover, can you re-hide during your turn without moving?
I should also point out that Mike Mearls (the 4th ed lead designer) had this to say in http://forums.gleemax.com/showthread.php?t=1055454 :
"The game's math assumes that the rogue gets sneak attack with just about every attack he makes. If the rogues in your game are constantly gaining combat...
Hmm, but your points seem to apply to the RAW anyways...
I made a mistake when typing in the rule about an enemy you attacked making a stealth check - it was supposed to be a minor action (I'll correct that, in fact I'm going to try that being a free action) - I was basing that rule on the very...
Yeah, I think I agree. I was using a variation of the rules on the bottom of PHG page 281 (to do with total concealment). I think I'll change to your suggestion that they don't need to roll at all.
Well initially, I was worrying about which enemies could warn other enemies... Since I changed things so either all enemies are aware or no enemies are aware, that's got a lot simpler.
I also found that with the original rules it could be quite important which enemies were aware of someone, if...
Why though? Even if the recipient has no Healing Surges left, it will still get them back to 1 hit point.
From PHB pg 185:
"Use Second Wind: Make a DC 10 Heal check to allow an adjacent character to use his or her second wind without the character having to spend an action."
And from PHB pg...
Here's yet another set of house rules for stealth. :)
I've tried these out, and I'm going to be playing with these for a while. They've worked ok so far, and they've reduced the amount of information I have to track. In particular, I didn't like having to track which enemy was aware of which...