whew sorry guys this week has been killer (who would have thought graduation would have came around this quick) anyways I will try to post my turn tonight or by tomorrow at the latest
I thought that you just had to tie the initiative and players take precedence over monsters to go first (that might just be a 3.5e rule though)
Either way I am off to take an exam on dinosaurs so I will respond tonight when I finish my classes
Hey guys cram studying for an exam I have tomorrow then I will be heading home 2 and a half hours before I will have a computer.
So either jsb can go for me or I can go tomorrow night. Sorry! (damn evolution)
Damien keeps calm under the pressure of the undead monsters trying to climb on the ship. He focuses all his might on making sure the ship reaches land.
Acrobatics 1d20+10=11
Endurance 1d20+8=27
Damien uses his acrobatic prowess to guide the boat through the adverse terrain.
Endurance: 1d20+8=24
Acrobatics: 1d20+10=24
I will use my action point to allow Cyrus to reroll the failure. I do not know if he should roll it or if I roll it.
Damien uses his skill in nature to guide the boat to avoid obstacles and make most effective use of the currents on the ocean's surface to sail to the island.
Spend 2 surges to get back to full. Will have 6 left.
Nature Check:
1d20+7=10
Endurance Check:
1d20+8=21
Damien heaves whats left of one of the giant Crauds into the ocean. He notes the movements within the water. He looks back at the group and says "This reef seems like it could easily house more of these things, I vote we make tracks before they can gather more Crauds."
With that he hops onto...
Damien sees the opportunity to finish the beast and takes it! But as luck would have it he fails to slay the beast.
Standard: Clever Shot against the Impaler. Will knock the Impaler Prone
1d20+8=21, 2d6+4=11 Hit... uh... oh yea and hes knocked prone :P
Clever Shot (At Will Standard Action ✦...
"NOOO LITTLE ONE DON'T DIE ON ME!!!" He shouts as he bounds to Finn's side and clutches the tiny halfling in his arms. He gingerly pours the potion down his comrades throat with surprising dexterity considering his paw is twice the size of the potion.
Minor = Draw health potion
Move X9 -> U8...
I have a health potion and am in no way close to dying so I can heal either Ix or Finn. Problem is that will use all my actions and I have no action point. So tell me who to heal and they will get my potion this round.