Recent content by Diomeneus

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    Light Blindness and you!

    Is there some way of affecting or diminishing Light Blindness or Light Sensitivity? Specifically for the Drow but now I just want to know in general. I know 3.5e has Daylight Adaptation as a feat but I just couldn't find any feat/item that could do anything like that.
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    No Resource

    http://www.enworld.org/forum/other-rpg-discussion/277288-oye-all-content-getting-merged-general-discussion.html no, that is not quite what I'm looking for...
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    No Resource

    As a side note; Specifically I'm having trouble determining how to craft my own masterwork +3 Heavy Lightsaber... I have 90% of it down but can't seem to solidify cost of components.
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    No Resource

    Hi all. I've been playing D&D for years and often consult this site with questions and sometimes just look stuff up and discuss it for fun. In short; I love this site. I have been off of D&D for the past year though and wanted to get back in... my brother said he would give it a try but would...
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    berserker strength class feature and frenzied berserker.

    thanks for the input.. I figured letting it stack (or just doing a "any levels" mechanic were more balanced... It isn't a weak ability, I played a goliath bersker strength (pure barb) once and the rage is awesome, mostly because as far as I know it doesn't end until you are healed. Also means...
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    berserker strength class feature and frenzied berserker.

    Do levels of frenzied berserker (CW) count towards the HP breaking point of the berserker strength feature of barbarian in PHBII? RAW pretty much says it doesn't but is there something I'm missing or would you allow that in your game regardless?
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    dual wielding

    alright thanks guys... for some reason I was looking at simply the static gain of dual wielding and forgot entirely about the rangers powers using off hand or requiring two weapons.
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    dual wielding

    ok so i've had practically no sleep so excuse any odd bits... what is the benefit of dual wielding with a ranger? as far as I can tell dual wielding just adds +1 damage... so why have a 1H weapon as an off-hand? also... there are no rules for gestalt so I kinda just used the same concept as in...
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    Magic and equipment

    Alright thanks, that I can understand the shield bit but I'm still mortified at what they have done to two weapon fighting and two handed fighting... +1 damage? ...yay... gimme back my 50%!!!!
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    Magic and equipment

    I realize that I can buy magical shields under the arms slot category... but is the ability to simply make a shield magical as to enhance AC (and possibly reflex) not exist in 4th?
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    Incorpereal and ethereal

    yeah I'm gonna have me a look at the MM5 then... Tomb of Magic had no items... just a prestige class that was half caster/rogue kind of. My character is fighter or rogue.
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    Incorpereal and ethereal

    alright i'll look up those two things! thanks guys
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    Incorpereal and ethereal

    after looking through the core books for awhile trying to make a character for a certain purpose I eventually found the Etherealness ability for armor... then remembered ghost touch for weapons works both ways. Getting excited at the prospect of having an incorporeal character that can melee...
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    Bonus feat granting classes

    Races of Stone. Play the Stonechild Monster Class with the fighter (for bonus feats) or barbarian class, it is sickly overpowered with gestalt rules (as you get hit dice when normally the stonechild would get none, and virtually no redundant bonuses).
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    Far shot, Distance, and cragtop archers

    even with the cragtop archers halved spot penalties for distance it turns out you get a -247 spot check on things 4950ft away :s
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