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Most of those are great if you're using Intimidate to do something contained in the part of the paragraph that says "Success: you cow a target into taking some other action" (which is what I asked about, thanks). What if you're using Intimidate to "Success: force a bloodied target to...
It's also safe to say that it isn't "continue fighting as if nothing happened". What actions under "cow a target into taking some other action" aren't effectively "fight=over"? (I'm genuinely curious.)
I think it's safe to say the player will say something along the lines of "My character says 'surrender or die' -- I will now roll Intimidate versus Will." Is the option really there for the baddie to offer secret information or do something against its will? I'm not sure hanging your hat on...
Sure. But if the party is made up of Clerics, Paladins, Avengers and Invokers they really aren't giving up much at all, are they? Besides, you need the Channel Divinity Class Feature to take the feat that allows the power -- which you can't get via multiclassing by the classes you mentioned...
Every group I'm a part of (DM 2 RPGA-LFR groups, DM a home game and play in two other games) sees the Expertise Feats as something their character will take (or has already taken). They outshine most feats (and certainly the +1 attack roll feats that are circumstantial).
This isn't so much a crit dependant power as much as it is one that gets you a crit more often. If all 5 players had this power you'd see several crits per encounter.
Your DM fiat solution doesn't work very well for RPGA-LFR games, btw. In a home game it is much easier to substitute the...
I'm reasonably sure everyone here is aware that it works only when you hit. But even you recognize that it will be used when "he's sure he'll hit". See how it works when the human Paladin from Chauntea with Action Surge, a Lance of Faith power bonus, combat advantage and a Tactical Warlord...
After a Swordmage recovers from being unconcious he loses a +2 (I think) AC bonus until he rests (short or extended). (I'm not quite sure about the logic of why it works that way, but it is a class feature and not a build option.) Maybe that is what he was talking about???
I've run into this problem at a couple RPGA events I've DMed. We tried to find an answer quickly at the table but couldn't.
This issue at hand was that someone had Resist Fire 2 and the damage they took was "10 fire and necrotic damage". Does that person need resistance to both types of...
I gave my level 2 starting characters 750gp to spend as they wished. Most spent it on a level 2 item but they had options to get a lvl3 or even two lvl1s if they wanted. I think 1 or 2 just bought a level 1 item.
I appreciate the work involved. I think n+1, n, n-1 works well enough beyond...
Thanks for the replies. You've convinced me it is not broken. I'm not convinced it doesn't find it's way onto most character sheets at some point though.
My LFR ranged Cleric sees enough melee action that when I saw this feat I thought "no-brainer". I will probably even swap out some of my...
I'm thinking Melee Training is almost as bad as the Weapon/Implement Expertise feat that many are finding either overpowered or such a no-brainer that it actually diminishes the real number of choices people have.
Prior to this, you had to balance (if you wanted) your Con and Str to keep your...