It's been a year or two since I've played and up until 4e I had no intention oof doing so. 4e has got me setting up possible campaign worlds again. I'll start off as a player first, once I can locate a group. I have a daughter now, so playing online might be the best option.
How is online play btw?
It is a great game with both great DM's and great players. I'm really enjoying myself and look forward to our sessions every couple of weeks. I live in Jefferson City and have no problem with the thirty minute drive to Columbia every couple of weeks. If there are any Jefferson city players/DM's...
This is probably one of the best things about this feat. It allows the cleric to use his spells for more than just healing. It’ll especially help this campaign since it has just added a 5th player.
Even though I did the math I still feel it isn’t that unbalanced but I tend not to trust...
Yeah, I thought of that but was already tired and knew I was way over-thinking it. :D Not that I ever over-think something to the point of being foolish :D
At the lower levels (such as 1st) this feat doesn’t seem bad at all. Such as CLW modified with this feat would grant 1d8+3. That’s not bad and in fact very useful. But what about a CCW at 7th level (minimum), it would be at 4d8+15. Though this doesn’t really sound bad at all (even to me) it does...
One of my players in my Eberron campaign has asked if he can take this feat and I am unsure as to how balanced it is. Note that I allow only the core books (PHB, DMG, MM, and EPHB) and anything else must go through me first.
After reading the AH feat it appears to be fine but I prefer hearing...
I had a player who wasn't happy about their low will save and had another pc create her a Dagger of Defiance out of the Magic of Fearun. It kind of irked me some since that lone dagger makes her immune to all fear and compulsion effects. Interesting thing was she was around 10th level before she...
The underwater campaign I was designing a couple of years ago was going to use aquatic creatures as player races. I was using the races out of Legend & Lairs Seafarer's Handbook and some of the optional rules found there. I've always wanted to run or play an in aquatic world.
One question...
The FLGS is planning on four players per DM but that could easily change. The entire underwater adventure part will take place in a sunken and flooded temple of Bane with no water movement. The adventure itself merely states that so long as characters have at least 16 lbs. of equipment on them...
My FLGS has asked me to DM an adventure for DnD Day and the majority of the adventure (Legacy of the Green Regent: Tyranny) I will be running is underwater. I will be creating some pregen 6th level characters but am uncertain of how best to create them so that they are still effective for...
Check out some of the Dragonshard articles on the WizCo website here:
http://www.wizards.com/default.asp?x=dnd/eberron
Note that there are several articles on the Valenar elves. Also note that elves don't follow the typical DnD pantheon, but instead worship the Undying Court. Interesting...
Look in the Player's Guide to Faerun, there is already an epic spell that does this. Granted if you have the Netherese Boxed Set you'll be a little disappointed since the two spells are very different. Recall in 2nd Ed it required two spells, Proctiv's Move Mountain and Create Mythal. Now it is...