• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Recent content by trevorscroft

  1. trevorscroft

    rptools.net down?

    It's due to a hosting failure: http://forums.hostgator.com/emergency-drive-maintenance-gator335-t50707.html Hopefully we'll be back up soon. Thanks for your patience !
  2. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    Looking at the campaign file, there is a lot of topology lines. The best strategy is to use as few lines as possible (reduce the number of calculations). I've sent you an updated campaign that feels snappy, let me know how it goes !
  3. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    Campaign Received. Interesting. Looks like you have 83 tokens that are all trying to figure out what they can see when it should really only be doing it for things that can see (that is, barrels should not be calculating visible area). This is a side effect of the recent vision rebuild...
  4. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    Goonalan, I've activated your account manually (username: goonalan), not sure why phpbb2 isn't sending emails consistently. IM -> Instant Message, PM -> Private Message (typically via a forum account). You can get all my contact info from here...
  5. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    Also, What is your username in the forums ? I didn't see a Goonalan. Let me know and I'll go activate it.
  6. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    That was a good catch to switch to jpg instead of bmp, that'll transfer your game content to your players much faster. The slowness is a concern though, could you email me your campaign file so I can profile it and figure out why it's going slow ? To replace the fog, switch to one of the fog...
  7. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    Ouch ! Yeah, that would definitely cause a long delay in loading. In 1.2 you can zip up your asset cache and put it somewhere people can download it and unzip it into their own asset cache. In 1.3 you can do a File->Export Repository File, unzip the resulting zip file on a http server...
  8. trevorscroft

    RPTools-Maptools Online Tabletop: here are some macros :)

    Thanks for the note. For whatever reason it never activated the account. I've activated it, looking forward to seeing you over there !
  9. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    In the 1.3 dev version I've added a Transfer Progress dialog to help diagnose these long wait times. You might boot it up and see if perhaps one of the large map files is transferring. Feel free to grab me online anytime to help debug stuff.
  10. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    In the mean time, it looks like you are using 1.2 ? If so, you might move up to the development 1.3b24 version, the save files are not compatible, but the 1.3 file format is much more flexible and can be recovered if an error occurs.
  11. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    The 98% loading is a bug that I'm working towards nailing down. I'd love you help fixing it. Please contact me offline so we can work in more real time, you can find my contact info here: http://forums.rptools.net/profile.php?mode=viewprofile&u=3 You might also check out the forums...
  12. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    Quite peculiar. Grab me on IM later tonight and we can do some real time debugging
  13. trevorscroft

    RPTools Online Tabletop Games..your experiences?

    This is common behaviour if MapTool runs out of memory. A solution for that is to use the zip version instead of the web version and use one of the batch files that tells MapTool to use more memory.
  14. trevorscroft

    RPTools-Maptools Online Tabletop: here are some macros :)

    The distances are based on the units defined on the map creation dialog and the grid size. So it's odd that the distance isn't updating. It might be a caching issue, what happens if you create a new light source on the newly sized grid ? If that doesn't work, then it's a bug that I would be...
  15. trevorscroft

    RPTools-Maptools Online Tabletop: here are some macros :)

    You use drawing tools to create a Vision Blocking Layer (also called topology in the tool), which is a mask. Each token then calculates its own line of sight based on the radius that it sees and the vbl mask. It's pretty sweet. Here's a video by one of the users showing it in action...
Top