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a very devious puzzle for the good adventurer.
though anywhere from a stupid and straight-forward puzzle for an evil adventurer to a provokative puzzle to a neutral one.
generally one to pick a fighter when I actually play, the breastplate is tempting :d
I would have to agree with Scurvy that the entry lacks fluff n' stuff (like the Tarrasque's unknown past and the like). If there was a space devoted to filling in fluff, it'd do fairly well.
for the aura, remember that the damage increases as the templar gets stronger, and chaotic/evil, chaotic/neutral, and neutral/evil templar have their auras perpetually active: provided they are awake.
For Blessed Armor and Cursed Armor are both supposed to adjust the templar's ability to ward...
you are talking about the fortitude save to negate? it certainly does improve the initial save (by one) but does nothing for the long term, either way maxing out at a DC of 13 at level 20. Considering that every warrior-melee class will have a fortitude save of +12 by then and most others +6, it...
sblocks!
alrightythen, here's everything in a smaller package:
Templar
hit die:
1d8
random starting age:
Race: Adulthood: Modifier:
Human 15 years +1d4
Dwarf 40 years +3d6
Elf 110 years +4d6
Gnome 40 years +4d6
Half-elf 20 years +1d6
Half-orc 14 years +1d4
Halfling 20 years...
alrighty, here's the main text:
Templar
hit die:
1d8
random starting age:
Race: Adulthood: Modifier:
Human 15 years +1d4
Dwarf 40 years +3d6
Elf 110 years +4d6
Gnome 40 years +4d6
Half-elf 20 years +1d6
Half-orc 14 years +1d4
Halfling 20 years +2d4
base attack bonus:
level attack fort ...
offensive divine spells. I don't have them all yet, but I am aiming for at least one offensive spell per casting level, many of which are supposed to be alignment-spacific. I understand that divine casters are supposed to be more party-oriented, 'help your brothers' type spells, but I'd like...
Hello EN World! Even though I am new to these forums, I've done some research and noted that you guys came up with your own version of a Templar. The class looks very powerful, if not a bit reliant on mounts (which is something you can't always get into a dungeon).
prior to reading the thread...