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Recent content by Xendria

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    Master of Many Forms Conversion

    Thank you for the support. This one is a bit old, and I've changed it a bit. If you can wait until tomorrow I will post the new one (still no Garg size) with all the new spells that they included for shape shifting and a bonus ability to deal with the damage reduction issues of natural attacks.
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    Master of Many Forms Conversion

    Anyone have any other advice? I'm going to run this soon and I was trying to get some opinions about balance and what not before it plays. Thanks.
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    Master of Many Forms Conversion

    It was a toss up between this and making the class full BAB / d10 hit die. I did the math and the MoMF would have way to high of hit points at higher levels. So to balance the class as a more combat based class I decided to give him the stronger animal companion.
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    Master of Many Forms Conversion

    Before anyone reviews this please know that I completely understand that fighters and barbarians are more capable damage dealers. I did this in an effort to make this class playable for one of my friends who, like me, likes the idea of the prestige class. Any advice is completely welcome. 2...
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    Favored Terrain & Favored Enemy

    They added a spell in the APG that basically does this, which I think fixed the entire problem (not that I even thought there was one, but anyways ...). Granted a ranger doesn't get this ability until 10th level assuming he has a decent wisdom, 11th level otherwise. But I honestly don't see...
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    Help me nerf the druid

    I have a Druid Player in my campaign right now, let me touch on the multitude of problems he's had with his character. - Trackless step may cover the trail of the character (scent is arguable) but it however does not cover the tracks of the party. This ability can be emulated by a 1st level...
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    Please Help: Archer Build

    If you are dead set on going with 3.X swift hunter, use Vital Strike as much as possible. This allows you to move and still deal decent damage with your single attack AND give you your skirmish bonus. I am currently playing an archer in a campaign, and I have found straight PF fighter to be the...
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    Homebrew City - Thorian's Gate, please comment

    The cartographer is incredibly skilled. Did you describe a basic design or give sketches? Just curious cause I would love to have him do a map for my setting.
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    Homebrew City - Thorian's Gate, please comment

    Just glanced it quick, but that looks amazing. How did you make those maps? I've been trying to find something to build large cities with but everything seems to fall short.
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    Summoner Arcane Archer?

    I just jotted these up out of boredom at work. I think with either one of these would make Summoner/AA more than effective, easily passing Bard/AA and competing with Fighter/AA. Mount Eidolon NG Large Quadruped Outsider Init +3; Senses darkvision 60 ft.; Perception +9 AC 24, touch 12...
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    Summoner Arcane Archer?

    Do you have any idea where he posted that? Not that I don't believe you, I just saw it on the Paizo boards as well but I can't remember where.
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    Summoner Arcane Archer?

    Well I would think Bard 8 or Sorcerer 1/ Fighter 6 to be the ideal classes but with Sorcerer you're not getting any real spell casting and Bard you're getting the same amount as Summoner. The perk to Summoner would be using the Eidolon as a mount of some sort or a small hit and run attacker. I...
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    Summoner Arcane Archer?

    Has anyone tried this. It looks pretty good to me but that's of course from a drawing board stand point. Any comments or suggestions would be welcome as I am thinking of playing this in my next campaign (2 months or so).
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    Playtesters for a Holy Assassin Class?

    If you want to keep the cleric idea then make the spells like spell-like abilities that are usable x/day, like you did with Ethereal Jaunt. Another idea would be to give them all Orisons and then the ability to spontaneously cast cleric spells. Again though you'd have to drop the sneak attack...
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    Playtesters for a Holy Assassin Class?

    I think you're on the right track with the class as a PrC as opposed to a base class. However, the abilities that you're giving the class seem to be not in tune with the class you described before. I mean giving them the ability to sleep and paralyze the target seems more of a non-lethal attack...
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