The news motivated me to post here again instead of poking around various OGL (and completely unrelated) projects and ideas.
I don't quite get how Dungeon Master's Guild is supposed to work. Do they accept non-English sources and/or adventures?
I just remembered : 6 CP is fine and dandy for further leveling, but how do I tell which classes/races are more powerful than others? We're not likely to get beyond lvl 15, where most d20 stuff breaks down still.
Thanks a bunch, that really helps! 6 CP it is, and I'm dropping some features I deem OP.
And if I'm reading it right, Eclipse allows nearly infinite spell crafting?
Adding is a much better idea than multiplying, thanks for the ideas.
And obviously manual verification is needed, but I wanted to know where to start :D
Well, I've found that it's the case for most stuff, but not dragons, for example. They will not get creamed by the party, they will cream the party unless the party's super buffed.
Multiply by 4? I know standard CR is with 4 characters in mind, but...
1)a 1/2 CR goblin is in no way equal to a lvl 1 character and will get creamed either way
2) multiplying a 1 CR drow by 4 gives me CR 4 (without any templates or additional levels)
... so isn't a x4 multiplier a little...
I'm not really familiar with Eclipse, as I only found it yesterday, and I thought of using it as a sort of a guideline to what classes/races are more powerful than others. Races's ECLs are often wonky, and classes have no such classification.
Unless there are better ideas? I seem to recall a...
I am going to be running a solo campaign (from time to time, I might allow an NPC merc or two to help out, but for a hefty price).
How would I adjust the CRs so that the character wouldn't get pitted against enemies too powerful or too weak?
The only thing I found so far is an old post here ...