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Master of Jade, Mistress of Iron - a World of Conclave adventure

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

As quickly as his previous target is knocked o'er the rail Mal steps right up to the final foe threatening his Shaman friend, and buries an arrow through the back of the lizard-man's skull and out it's eye. The wicked head of the bolt comes out the creature's eye socket nearly far enough to scratch Blue's face!"HOLD, BLUE! The tide is turning!"
[/section]

[sblock=Actions/Rolls][/sblock]
_______________
Malachite the Unfettered
 

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Voda Vosa

First Post
OOC: Not sure which enemy will be standing when Hang takes his turn. If it's only number 14, he'll attack him.

"Steel yourself Blue, and cover behind me!" Hang says, as he hopes to cut down the last enemy surrounding him, to buy Blue an escape route.

Falichon ultra kaplaw!: 23 attack, 9 damage
 

Dr Simon

Explorer
The Blue and Mal kill another of the lizard creatures each, momentarily clearing space, but then the rest of the mob close in. Hang wounds the one facing him, and pushes it back, it doesn't land a claw on him. Mal is buffeted from all sides but he has stone in his bones and barely feels the damage. Blue is kicked and punched viciously.

[sblock=OOC]
Dock Fight 7.jpg

Blue - hits #4 and kills it.
Mal - hits # 6 and kills it. AoOs from #6 and #11 miss.
Hang - hits #14 for 9 damage.

#14 - attack Hang, miss
#5 - attack Mal, miss
#7 - attack Mal, miss
#11 - attack Mal, hits for 3 nonlethal damage
#10 - attack Blue, hits for 4 nonlethal damage
#12 - attack Blue, hits for 4 nonlethal damage

Ouch!
Next:
Blue
Mal
Hang
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Mal finally abandons the great Thell bow; as foes close in from all sides, he drops the bow to the ground and pulls the huge axe from his belt. Taking a step up to Blue's flank, he swings the heavy blade high and brings it down in a mighty overhead chop, burying it deep into the chest of one of the lizards!​
[/section]

[sblock=Actions/Rolls]
Can't remember if a 12 hits - if it does, that's 34 damage to #10, which should just about do it in :lol: If not, it's only 10 damage and it may still be alive . . .[/sblock]
_______________
Malachite the Unfettered
 
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GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue takes blows from two more lizard creatures and is pummeled into unconsciousness. He falls to the deck and lies in an ungainly heap over his boar spear.

[sblock=OOC/Actions]passes out[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16 [24 nonlethal]
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
--Spear +3 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Voda Vosa

First Post
Hang curses when Blue goes down. "Press on Mal!" he shouts as he takes another swing at the reptile next to him, and closes with Mal to block the other foes from flanking them.

Falichon: 14 for 9 then one step move up
.
 

Dr Simon

Explorer
Even as Blue falls unconscious to the deck the lizardman steps over him to surround Hang. Hang cuts down the one to the bow of the ship, and now he only faces three to one side of him. Mal wounds another but it steps back from what would have been a decapitating blow. Reptilian fists continue to rain down on the men - these creatures seem to have little tactical sense beyond rushing in numbers - but both are too well protected against mere natural weapons.

[sblock=OOC]
Dock Fight 8.jpg

Mal - not quite a critical, I'm afraid. Hits #10 for 10 damage.
Hang - hits #14 for 9 damage, kills it.
#5,#7 and #11 attack Mal - all miss
#10, #12, #13 attack Hang - all miss
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

The DaQan's heavy blade sends chips and splinters flying from the deck as he tries to hew his way through the lizardmen and gets over-eager. "Well, we're in it for good now . . . I'll not leave Blue lying here in the stew for these monsters! Hold your ground, Hang! The fates are with us!"
[/section]

[sblock=Actions/Rolls]
Another miss, and we really need to be taking down at least one a round :([/sblock]
_______________
Malachite the Unfettered
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Unconscious upon the deck, Blue moans as if experiencing a bad dream...

[sblock=Blue]Blue stands in the spirit world. His body seems so far away but it lies at his feet, or rather, his spirit-self hovers above. Blue is disconnected, unable to think clearly, though the solid presence of White Matoo is within arm's reach. Iron Ancestor stands next to White Matoo, hammer in hand, and the two form a shield between Blue's unconscious body and the third spirit.

"Let me take him and I'll save his life. Like I did before."

Wild Jade Wolf paces looking for a gap in the other spirits' defense of their charge.

"No," says Iron Ancestor. "He isn't properly tempered. Allowing you in again would break him. Besides, his companions are strong."

Wild Jade Wolf howls his frustration.[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16 [24 nonlethal]
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
--Spear +3 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Voda Vosa

First Post
"I will not perish at the hands of such lowly creatures! Die scum! Die by my hand!" Hang exclaims, taking a tactical step back, and in one fluid motion describing a deadly arc with his falichon.

Sorry for the delay, I was on vacation. Hang takes a step back, he should be immediately under Mal now. Then he attacks with the falichon: 19 for 11 damage: Critical hit: 8 for another 8, not too good.
 

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