D&D General Hasbro Is Looking For Partners For Baldur's Gate 4

Sequel is still "very much on the cards".

bg3-astarion-party-full.jpg

Last month, Baldur's Gate 3 developer Larion Studios revealed that it was 'elated' not to be working on further D&D video games, expansions, or DLC.

However, Wizard of the Coast's Eugene Evans says that a sequel is still "very much on the cards". Evans is Senior vice president of Digital Strategy and Licensing for Hasbro and WotC, and was talking in an interview with PC Gamer.

“We’re now talking to lots of partners and being approached by a lot of partners who are embracing the challenge of, what does the future of the Baldur’s Gate franchise look like? So we certainly hope that it’s not another 25 years, as it was from Baldur’s Gate 2 to 3, before we answer that. But we’re going to take our time and find the right partner, the right approach, and the right product that could represent the future of Baldur’s Gate. We take that very, very seriously, as we do with all of our decisions around our portfolio. We don’t rush into decisions as to who to partner with on products or what products we should be considering.”

Fans of the characters, such as Shadowheart and Astarian, created by Larion and introduced in BG3 will be pleased to know that they are now owned by WotC, meaning that it's not impossible that they would show up in any sequels. Evans said "Larian created a much loved cast of characters, who were even celebrated by their nominations, the voice actors behind them and the talent behind them was celebrated at the [BAFTAS]...And they are now essentially part of D&D canon."
 

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timbannock

Adventurer
Supporter
I'd like to see them go a little far afield - out of the Realms if possible.

Personally, I'd love a Spelljammer/Planescape game that had procedurely generated D&D worlds (as well as famed existing ones) and themed locations on the planes - while still telling a 5E story.

"Tales of the Silver Void" - A Multiversal D&D game.
Too bad even the critical darling Planescape: Torment didn't nearly the business of the Baldur's Gate and Neverwinter Nights games. I don't think WOTC has much interest in non-Realms stuff in general, but even less so when their entire business has been in a (comparative) slump. They seem to be in "we need more of that sweet, sweet BG3 money" mode.

I've been wrong before, though!
 

I don't know, I'm enjoying remembering them on a thread right here. But in the same line, I suggest people look at Solasta for other 5E gaming content. No, it is not an AAA game. It has bad voice acting and some not-so-great graphic choices, but for a 5E game? Spot on.
BG3 was a hit because of the characters, story, cinematics, etc. Solasta is a 5E combat sim so kind of a dull gaming experience.
 

MerricB

Eternal Optimist
Supporter
I don't know enough about video game design to know if my impressions are correct. But I always assumed the ability to add new content to an existing game like this one, in the form of a DLC, was built into the back end designer access for the game. As in you don't need to do most of the difficult work of system design to add new content, you have an existing well organized graphic user interface developer system in place. You obviously still need to create graphics, text and voiceover, items, etc.. but the work of that is more of a routine nature and not a complicated design nature.

If that is the case, and WOTC owns that system along with the game, I wonder why they couldn't hire someone to issue a DLC for BG3?
I very much doubt Wizards owns the code for Baldur's Gate 3.

Cheers,
Merric
 

MGibster

Legend
BG3 was a hit because of the characters, story, cinematics, etc. Solasta is a 5E combat sim so kind of a dull gaming experience.
I think that's somthing to remember about any game using a licensed setting. Star Wars: Jedi Survivor is a good because the game play was fun, the story was pretty good, the characters were engaging, and the actors did a good job. There's decades of great material to mine from various D&D settings, but without those characters, story, actors, and decent play the game just isn't going to be good.
 

BG1, BG2, BG3... all great.

BG4, produced as soon as possible, without an engine that's ready to go, by some randos, to checkmark the list of things WotC execs think are important... uhhhhh

(that said, Owlcat is good, and they have the engine, and they work surprisingly fast... but they have two projects going already?)
 
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Queer Venger

Dungeon Master is my Daddy

Last month, Baldur's Gate 3 developer Larion Studios revealed that it was 'elated' not to be working on further D&D video games, expansions, or DLC.

However, Wizard of the Coast's Eugene Evans says that a sequel is still "very much on the cards". Evans is Senior vice president of Digital Strategy and Licensing for Hasbro and WotC, and was talking in an interview with PC Gamer.

“We’re now talking to lots of partners and being approached by a lot of partners who are embracing the challenge of, what does the future of the Baldur’s Gate franchise look like? So we certainly hope that it’s not another 25 years, as it was from Baldur’s Gate 2 to 3, before we answer that. But we’re going to take our time and find the right partner, the right approach, and the right product that could represent the future of Baldur’s Gate. We take that very, very seriously, as we do with all of our decisions around our portfolio. We don’t rush into decisions as to who to partner with on products or what products we should be considering.”

Fans of the characters, such as Shadowheart and Astarian, created by Larion and introduced in BG3 will be pleased to know that they are now owned by WotC, meaning that it's not impossible that they would show up in any sequels. Evans said "Larian created a much loved cast of characters, who were even celebrated by their nominations, the voice actors behind them and the talent behind them was celebrated at the [BAFTAS]...And they are now essentially part of D&D canon."
I cast divination and predict a epic FAIL of cataclysmic proportions.

Love Live Larian & BG3!!
 

Reynard

Legend
I don't know, I'm enjoying remembering them on a thread right here. But in the same line, I suggest people look at Solasta for other 5E gaming content. No, it is not an AAA game. It has bad voice acting and some not-so-great graphic choices, but for a 5E game? Spot on.
I think you missed my point: it used to be common for CRPGs in series to come out once a year or so using the same foundational engine. I'd like that back.
 


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