W'rkncacnter
Hero
pf2e's been a good time.
Please vote accordingly, probably on your regular group!My regular group plays Pathfinder 1E, which sucks, and Star Wars d6, which is better but showing its age.
For purposes of this one, use the system you've played the most frequently in your recent experience. I may do another poll later on new rulesets you are just trying out.
Well the fundamental die roll/chart lookup was kept, and elaborated on (a bit). Cards are still there, but now split into separate Destiny cards for players and initiative cards (and another deck for cosm flavor cards). They broke Possibilities and XP apart, which is good, but character creation involves point-buy rather than XP costing, so there are wonky interactions when somebody joins a group who already have some XP (base rules are that everybody has the same XP; some groups modify that a bit). You assign your starting 16 skill points point-for-point, but it's worth more in XP terms to max out a few at character creation and add +1 to new ones as you play, than it is to spread them around. If you are creating a character who already has XP, it's a no-brainer to do exactly that.I recall original Torg pretty well, and it was moderately clunky even for back then. How much did Eternity change the mechanics?