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    Great Weapon Fighting Style and fun with math

    I was looking at the Great Weapon Fighting style and thinking about how much extra damage it actually gave. I figured out that the amount of extra damage you get for a die with n sides is: (n-2) / 2. That's the TL;DR; Here's how I derived that formula which I thought might be interesting...
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    average result from an open ended dice roll

    Some game systems make use of open ended dice rolling - that is, everytime you roll the max you get to roll again adding to the total. If the system called for you to roll 2d6 open ended you could conceivably roll: :6: :6: :6: :3: :2: for a grand total of 23. This got me wondering...
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    Bounding Assault + Tempest Two-Weapon Spring Attack

    My search-fu may be weak, but I haven't found an answer, official or popular consensus, to this issue: how do the feats Bounding Assault and Rapid Blitz (PHB2 pages 75 and 82) interact with the Tempest class ability Two-Weapon Spring Attack (Complete Adventurer page 82). The class ability lets...
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    Imp. Buckler Defense and targeting Bucklers

    In this poll about animated shields, it was noted by several that Improved Buckler Defense seems just as overpowered of an option as it gives two-handed and two weapon fighters the same protection options that sword-and-boarders would otherwise exclusively enjoy. I believe that in 2e, bucklers...
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    What's the conventional wisdom on CV's version of Expert Tactician?

    I'm the party's tank and I'm focused on using Tripping and reach weapons for battlefield control. Its a core campaign, feats and PRC's from the Complete books have to be vetted by the DM and group to be used. I'm looking at Expert Tactician (the Complete Adventurer version) for my next feat...
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