• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. dangerous jack

    More mixed power sources

    I was thinking the other day about how I liked how some of the new E-classes in 4th edition were listed with multiple power sources, and thought I'd fill in the grid. Since I'm not a fan of tying classes too tightly to roles, I figured this could be a better way to differentiate classes in the...
  2. dangerous jack

    Krenshar Ambush Detection (skill challenge)

    Last night's session involved a simple skill challenge to determine whether the PCs were surprised by a Krenshar ambush as they travelled on a merchant's wagon through a field filled with massive boulders. I'm actually quite happy with the result, so thought I'd share. There was a cold driving...
  3. dangerous jack

    Insidious Betrayal

    An idea I have for a witch that the PCs will be facing. Rather than dominate the character and make the character betray the party, I want the player to be the one to willingly betray the party. Insidious Betrayal Over and over, the voices tell you to kill. And you know they'll stop once you...
  4. dangerous jack

    Free hand requirements for swim or climb

    Since there is the precedent of requiring at least one hand free in the Grab RAW, I was surprised not to see it in the rules for Swim or Climb. Does anyone know if it is written or implied anywhere that you need at least one (or both) hands free to swim or climb?
  5. dangerous jack

    Alternate Daily recharge mechanics / power source

    I've recently been thinking of ways to distinguish the power sources a little bit through how their daily powers recharge. Here are some ideas: Martial Exploits - These depend on the situation being set up perfectly for their use. This situation comes up roughly every 3 encounters. * After...
  6. dangerous jack

    Grabbing the side of a cliff

    By the RAW, forced movement over a cliff allows the creature make a save to not fall and instead fall prone in the last safe square. So that I can use dramatically high cliffs without the danger of removing a PC from a fight, I'm proposing a house rule that a creature that is forced over a...
  7. dangerous jack

    Fixing Sacred Circle

    The PCs in my campaign just hit level 2 and are choosing utility powers. The Paladin wanted Sacred Circle, but it doesn't seem to offer a single advantage over the Cleric's Shield of Faith, and they don't even stack. Shield of Faith: bigger burst, bigger bonus, bonus stays with allies affected...
  8. dangerous jack

    [Encounter] Bones of the Beast (level 1)

    I worked on this encounter and monster (Yeti sneak) for my group, and we thought it went over pretty well, so I thought I'd share it. It's set along a path through some snowy hills and is formatted as a 1-page, delve style, level 1 encounter. I'd be interested in any feedback.
Top