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  1. Deadguy

    Whisper of the Vampire's Blade [Eberron]

    Well, my group are now at the point where the next logical step in their Eberron adventure is Whispers. But I know that others have said that it doesn't feel like it fits into the general flow of the Forgotten Forge storyline. So has anyone done any work they'd care to share to fit the...
  2. Deadguy

    [Eberron] Names, names and more names!

    Names always seem to be the bane of role-players. It's surprising how many players seem to have really clear ideas of their character's traits, history, appearance and equipment, but when it comes to filling in that box on the character sheet marked 'Name' they go to pieces. That's how we end up...
  3. Deadguy

    Domain Granted Powers

    This is a slightly odd question that's cropped up in preparation for a new campaign. It related to the effects of a Domain Granted Power. Let's imagine I am a Cleric 1 / Bard 1 / Druid 1 (why is another question!). As a Cleric I have the Healing Domain, so I cast healing spells at +1 caster...
  4. Deadguy

    Bleeding Wounds and Spellcasters

    Reading this thread about Arterial Strike got me thinking about the effects of bleeding wounds on spellcasters. Strictly, of course, damage occurs at the same point in the rounds as it was inflicted. Naturally, it's often easier to simply get the player to mark off a hit point when their turn...
  5. Deadguy

    Cyclical Initiative: AN Explanation

    Having joined a new D&D group last night, one with little experience of D&D since 1E days, we ran into the problem of explaining the cyclical initiative system. I tried to explain it, and I do understand it myself, but I flubbed it. So can you kind people help me put together a really good...
  6. Deadguy

    Clerics who don't fight

    Okay, I appreciate that this point has been debated before at some length, but since my memory is so poor, I wanted to ask the great and good of ENWorld for advice. Basically I want to create a clear divide between two types of Cleric. One, the Militant, will still be essentially the Cleric of...
  7. Deadguy

    Monster Attacks

    Okay, I am about to ask what will seem a really obvious question. A manticore has the following attacks listed: 2 claws +9, bite +7. (1) When it makes a Standard Attack action, how what attack(s) does it make? (2) And when it makes a Full Attack action?
  8. Deadguy

    Familiars: A Better Companion

    I've been looking at the question of Familiars, and what a Wizard/Sorcerer/Adept can do with them. It started because I have a PC Bard-Wizard who's interested in getting more from his Familiar - a tiny viper. Now we have discussed spells, but I am always reluctant to let spells do what should...
  9. Deadguy

    Vorpal weapons?

    There's something about the instakill nature of the Vorpal blade that just doesn't sit right with me. I wondered if others have felt similarly, and if so how did you change the enhancement?
  10. Deadguy

    Usefulness of Scarred Land's Hollowfaust

    The discussion on the most recent Scarred Lands thread got me wondering. I need the PCs to get acces to a bunch of Necromancers to be able to question them about a really rather unpleasant Necromancer who lived 650 years ago. Obviously Hollowfaust came to mind as the only city product for 3e...
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