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    Deities & Demigods: American Indian Mythos (or, Who the Heck is Qagwaaz?)

    Thanks. There's a mention made in a footnote of one of the E Wallis Budges books that says the same thing, with some writing that indicates that he's an insect of some kind. No mention made of anything about preying mantis or time, which IIRC is what the D&DG entry says. In fact, I can't find...
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    Deities & Demigods: American Indian Mythos (or, Who the Heck is Qagwaaz?)

    I've had a similar experience trying to find anything about Apshai (from the Egyptian Mythos) that resembles what's in the DDG.
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    The Keep on the Borderlands, 1 Zillion Years Later...

    I remember KotB fondly, and IMO it did what it was supposed to do. We played it when we were new to the game. Anything more complicated would have made it too difficult to run. (In fact, I attempted Expedition to Barrier Peaks and it was just too hard to be interesting). It was easier to add...
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    AVP2 excerpt: Story Items! ARMOR!

    "Armor is an integral part of any adventurer’s gear. From the wizard’s robes and the barbarian’s hide to the bard’s chainmail and the paladin’s plate, armor’s protection is available to every hero." ZZzzzzzzz... Couldn't they have dragged that paragraph out even more? What about sorcerers...
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    How did you play back in the day? - forked from Q's Leveling Comparisons

    I voted "other". Both the GDQ style adventure path and mega dungeon were pretty intense events IME. I ran those kinds of things once in a while (the I3-5 Desert of Desolation another example) but mostly stuck to single adventure modules or sites. It was campaign style. Also some sandbox type...
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    another rpg industry doomsday article (merged: all 3 "Mishler Rant" threads)

    Who is this guy talking to? I'm "spoiled" because I'd rather write my own adventures than shell out money for some junk that I could easily do myself? I have *way* more money than I did in 1979. What I don't have is a lot of patience for the recycling of ideas from 1979 with 4e statblocks. I...
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    What do you think of reality-sim players?

    Are you guys co-Dming the campaign? In any case, I'm not sure exactly how (or why) generalizations fit into your game. If you mostly describe things to players in terms of things their characters experience, then there's room for both charicatures of the barbarian tribe to exist at the same...
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    Forked Thread: what do you do when bloodclaw > artifact (& HR just doesn't cut it)

    I can see why houserules won't solve the problem. Maybe a time machine. I don't think your frustration is going to end any time soon.
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    I have a (somewhat lengthy) confession to make

    My wrist-watch has some circuit logic in it - should I leave that in the next room when I GM? What about a calculator? Abacus? I really missed that section of the DMG that must explain all of this.
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    Intelligent giant animals in 1E, specifically, the giant lynx

    The actual facts don't make this clear. First of all, the owlbear was a well-known result of Gygax statting up a plastic toy (along with the rust monster and bulette). It appears to me to be an example of Gygax needing a new monster for his game to throw something at the PCs, with an added...
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    Teleporting Weenies from Hell

    Really? Maybe if those monsters also did damage they wouldn't be pointless. Why is this any different from a PC stepping out of a creature's aura and using a missle weapon against it? The fact that the PCs had to respond to a restrained condition by using a power (are they all using at-will...
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    What's tactics got to do, got to do with it.

    Firstly - yes, this has gotten into a gray area. :) But I'll give it another shot and hope for good things. The problem I have with this statement right away is that it basically misses 90% of the issue IMO. First of all, dogs were not historically "poor man's animal companions". Wiki them...
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    What's tactics got to do, got to do with it.

    And people that hoard gold cause it's value to go up. AFAICT you are continuing to apply the same selective economic rationalizations to only part of the problem in order to produce a result that you want. This logic could just as well apply to buying arrows, but I strongly suspect that arrows...
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    What's tactics got to do, got to do with it.

    What?! Large formations? Could you cite one source for this? It doesn't hold up to a number of my immediate impressions. First is that I can't imagine a dog biting into armor. Secondly, as was pointed out, I don't think dogs can operate in "large formations" independant of a human handler...
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    What's tactics got to do, got to do with it.

    The important thing that you seem to be missing here is that *you're already using the tactic* if the DM is attempting to attrit it. In the meantime, since it is such a powerful tactic (which is the premise of the example) the PCs are already accumulating successes (and gold!) and somehow what...
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    What's tactics got to do, got to do with it.

    But you could be considered an expert on your campaign setting. So the imaginary dogs in your campaign world could very well have all of the attributes you describe (and the resemblance to real-life is a bonus). Specifically, for example, you could say that it takes a move action to issue a...
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    What's tactics got to do, got to do with it.

    You didn't offend me at all. I was referring to my experiences of how players would feel 99% of the time being involved in some of the interactions that you (and others) have advocated. I'm arguing against the suggestion because AFAICT that DMing style is rude. Suggesting or discussing the...
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    What's tactics got to do, got to do with it.

    Your construct here seems to make too many assumptions that go beyond the OPs original problem (and that seem to violate basic economic principles). First of all, you're assuming that you can confine this problem (and the PCs actions) to a certain "region". And that the region would have some...
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    What's tactics got to do, got to do with it.

    "Common sense" is a misnomer because that's all culturally dependant. If the sense here really was "common" then there would be no reason to explain it to the players. The fact is that the DM has a certain *opinion* about how a rule ought to be used, and it's his job (as the DM) to make sure...
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    What's tactics got to do, got to do with it.

    Right, but this has nothing to do with the issue outlined in the OP. Your PCs entire existence could, hypothetically, be in a featureless 10x10 room with no dogs, or platemail, or anything else. Problem solved.
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