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  1. M

    Good Clerics and "Wasted" Spell Slots

    Here's something I've been thinking about lately: How do Clerics of most good deities justify going to bed at night with unused spell slots? (the non-adventuring ones, at any rate - who can reasonably expect to be able to sleep through the night without being attacked) After all, there are...
  2. M

    Protection from Evil - Which spells does it ward against?

    The title says it all. Which spells does Protection from Evil automatically suppress? From the SRD: "Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects...
  3. M

    What do you do when your players refuse to succeed?

    I'm at the end of my rope, here. I've been running a campaign for a while, and it had been going pretty well, until four sessions ago, when all luck seems to have abandoned the characters (and the players). In order, it went something like this: 1. The party nearly suffered a TPK because of a...
  4. M

    Kenku Swashbuckler

    A friend of mine is running a Kenku swashbuckler in a game we play in, and he's been using the Kenku Sneak from the collectible miniature set to represent him. I decided to muck around with minis again after a long break, and converted the Sneak mini to look more like a swashbuckler... I'm...
  5. M

    Spells for Everyone!

    The talk about "different power sources", especially taken in the light of the Bo9S and how Force powers and certain class features work in the SWSE makes me feel like the designers are essentially thinking about giving "spells" to all classes. It doesn't really matter what you call it -...
  6. M

    Multiclassing: "Any combo, any level, always works."

    Color me sceptical. If one of the goals of having classes to begin with is still to provide players with unique and different character paths, the this statement is meaningless at best. Unless all classes simply have a mish-mash of roughly interchangeable abilities, there is no way a random...
  7. M

    No, really, it *can* get worse...

    I recently ran a D&D session that resulted in a near-TPK. The party made a couple of mistakes - pushing on too far despite being a bit beaten up and low on spells, and ignoring signs that indicated the enemy probably knew they were coming - and the fight ended with one character running away...
  8. M

    Non-Psionic Thri-Kreen Level Adjustment?

    The Thri-Kreen, as statted out in the XPH, are LA +2, ECL +4. Someone in my gaming group mentioned it off-hand last time we played that, without psionic abilities, the LA drops to +1, and I was able to find several references to that on the web. However, none of these were official, so I was...
  9. M

    Forcing rules to accomodate character concepts

    The question is this - is it actually reasonable to expect RPG (or D&D, specifically) rules to closely accomodate many of the character types one commonly finds in fiction? I see a lot of people complain that they can't make a carbon copy of a character from their favorite book, movie, anime...
  10. M

    Down with Darkvision!

    At its most basic, D&D is about a lot of going into dark holes in the ground and killing things. It usually helps, when you're trying to kill something, that it doesn't see you coming. Despite that (and the fact 2 out of the basic classes specialize in stealth, and many others are at least...
  11. M

    Character Advencement Suggestions Needed - Spontanous Divine Caster

    I'm currently playing a class called the "Divine Avatar" in a homegrown game - it's a spontaneously casting cleric, essentially, based to some degree on the Favored Soul. The main difference, for the purposes of this discussion, is that you get to pick one cleric domain, and while you get the...
  12. M

    Glory is fleeting, but embarassing moments live forever...

    Ok, here's a thought: What were some of the most embarassing events to happen to characters in your games - that they survived, and perhaps lived to regret it? In a game we wrapped up a few months ago, one of the guys had been playing a swashbuckler/fighter named Alax Silverheart - a great...
  13. M

    Making a New PC Race - Assigning the LA

    Ok, so let's say you have a race with the following abilities: Str +4, Dex -2, Con +4, Int -2, Wis -2, Speed 40, Powerful Build, Fast Healer (regain HP and lost ability points at twice the normal rate), +2 on saves vs. poison, and immunity to non-magical disease. Trying to peg them off of...
  14. M

    What's the highest roll you've ever gotten?

    Sort of a random question, but one I've been thinking of asking for a while now. What's the highest modified d20 roll a character of yours has ever gotten, given the following limitations: 1. Standard D&D 3E or 3.5 only - no house rules, alternate rolling systems, home-grown prestige classes...
  15. M

    [Ptolus] The Power Level of NPCs

    I think that, by and large, Ptolus is a great setting - but has anyone else been surprised by the power level of the people inhabiting the campaign world? It's got 2nd level warrior city guards and low-ranking members of the thieves' guild running around built on 32 points or so - which core...
  16. M

    Why do people pretend CR makes sense?

    Is it because there's no other easy alternative? Because it saves argument about how much XP you're handing out, and whether you're appropriately challenging the party? Because you think it's still useful enough despite being so... vague..., to use the nicest term I can think of? I'm not trying...
  17. M

    Lucky Streaks / Making Your Own Luck

    Did you ever feel like you actually had some sort of strange influence on how the dice roll? Generally speaking, I'm too much of a sceptic to credit anything like it, but at the same time, lucky rolls happen to me with amazing regularity just when I need them most... and even more often, they...
  18. M

    Knight's Challenges

    Sorry if this was brought up already - I haven't followed the General forum in a while - but did the Knight's challenge abilities strike anyone else as the epitome of crappy game design? First of all... Why does everything need to be a swift action all of a sudden? I think that the challenges...
  19. M

    [Mutants & Masterminds] Weapons And Armor vs. Supers

    I'm thinking of running my first M&M game, and the way mundane weapons and armor are handled is sort of bugging me. The first issue is that the decision to not allow bonuses to defense or damage save from armor and powers to stack is completely artificial and arbitrary - I can see its...
  20. M

    D&D MMORPG

    Is apparently going to be action oriented in a "Think Diablo" way. I think major departures from the PnP system were unavoidable (How do you implement the casters' need to rest for eight hours in a MMO game, for example?), but this one click / one swing system they're talking about really screws...
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