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    Rationalizing spell books and retraining

    Replacing an existing power with a new one makes sense to me both from a game balance point of view as well as an in-character. The character simply stops practicing one thing and focuses on another, and as they level, they are able to keep a greater number of complicated maneuvers in the...
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    Massive changes to marking?

    Marking just seems like a big pain in the behind to me. The goal is good - allow fighters and paladins to protect the smooshy guys in the back, but I was thinking that there must be an easier way to do this. I'm thinking of changing marking to: Mark: Any creature that begins its turn adjacent...
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    Is less more when it comes to RP?

    3e was a computer program. It had rules for creating everything and then processed those rules in certain patterns to create things. Monsters were a prime example of this. Pick a base race, add a template perhaps, add racial levels, add character levels... and "luckily" there were charts for...
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    Playing without minis... an exercise in brainstorming

    Warning: I go way back to the white box with three little brown books, so some of these opinions may be tainted by nostalgia. Okay, back when I started playing there were miniatures, but I didn't use them and it never occurred to me that I was missing anything. In a way, it was very freeing...
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    Action Points

    Keep it simple. That's a large motto of 4e. And I agree entirely. However, it begs the question... why give one action point every other encounter with a maximum usage of 1 action point per encounter and a reset to 1 action point after an extended rest? Okay, you start with one, get in two...
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    Retreat?

    You draw an oa when you "move away" from an opponent. Does that mean that if you only move in squares that are adjacent, you don't? Or that if you're adjacent and move at all, you do? And I'm talking truly moving, not shifting. E.g.: 1 2 3 4 A 5 6 X 7 8 9 10 A = character, X =...
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    Keep on the Shadowfell....

    Can anyone explain why they're releasing KotS BEFORE the rules? I know it includes a little play guide, but why do that? Obviously a play guide won't include all the rules necessary for play, or it'd be one big "quick start" guide. So why bother? Why make it so that I either buy it and wait...
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    D&D 4E How does 4e change your DMing style?

    As a DM, we all have tricks to build tension. Some of those tricks rely on the game mechanics. I can scare my players with descriptions, but it's in some ways much scarier if I throw in the dice. For example, "you can feel the damp soaking into your boots as you plod through the mud-filled...
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