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    Has anybody else noticed...

    ...that 4E has removed a lot of the barriers to DMing (specifically, encounter creation)? This is not meant to be a 3.5 vs 4 argument - but my friends, and I, found encounter creation, combat, etc, in 3.5 to be prohibitively difficult to set up and balance. As a group, we rarely ran linear...
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    Rogue Sneak Attack in surprise round vs. Alertness

    Alertness says that you don't grant combat advantage to enemies during the surprise round. Rogues have an ability that says that if an enemy has not acted yet at the start of an encounter, you get combat advantage. If a rogue surprises somebody with Alertness, and gets a surprise round...does...
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    D&D 4E Breaking the 4E Math - Major Design Flaw?

    So, about 3 months ago, I put forth the following argument: Defenses and Attacks are balanced, scale with level, work pretty gorgeously. This math works. People can defend against wizard spells, sword swings, and nobody ever gets an unsurmountable advantage. Skill numbers are not balanced...
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    Minion Saves

    Ever have one of those times, when you have an idea that makes so much sense you think it might already be a rule? I'm having one of those times. The rule would be this: Minions succeed on a saving throw only on a natural 20. ...is this a rule? Did I make this up? If I did make this up, is...
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    D&D 4E Skills - Breaking the 4E Math?

    One of the things that is most attractive to me about 4E is how the math on opposed checks seems to scale nicely. Unlike in 3rd edition, where at high levels making your low save was an auto-failure, and making your high save was an auto-success, there always seems to be a decent chance of...
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