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    Different scopes of magic - worth using?

    I've been thinking about how I'd want to change the magic system. Here's an idea I'm offering for feedback: Magic-users have four broad scopes of magic that they can use. Trivial: Magic of trivial scope can generally be used whenever and wherever the magic-user wishes. Particularly potent...
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    {Recruiting} Exalted (God-blood level): Serving the Queen Under the Mountain

    I'm looking for 5-7 players to play a low-ish level game of Exalted. For the next few days, I'm just checking the interest level - if enough people respond, I'll start giving out the pertinent details. Stuff You Should Be Aware Of: -This is _not_ "Rebelling Against the Evil Queen". Umergi, The...
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    changing the healing spells

    How about having Cure spells heal x damage per target level? Cure light could heal (1 + con bonus/4) per level Cure medium could heal (2 + con bonus/2) per level Cure serious could heal (3 + 3*con bonus/4) per level Cure critical could heal (4 + con bonus) per level -Albert
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    Reworking the magic system

    This first part is off-topic babbling, I'm sblocking it off. I've been working, on and off, on reworking the base classes to my taste. Then today I tried to analyze what my tastes were, exactly, and here's what I came up with: There are five fundamental heroic class-concepts. The Warrior, the...
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    Help me munchkinize this NPC

    In a world I'm creating (which I'm not going to run, since I suck as a DM, I'm going to try to get a sucker^H^H^H^H^H^Hgenerous soul to run it for me), there's a city of elves called Aisur'Donu. It's the longest-standing elven civilization in the world - over twenty thousand years old. Over...
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