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    D&D 5E Whats your dealbreaker for 5E?

    My primary deal breaker will be incompatibility with OGL content. 4e is largely incompatible to the extent that I need to do a lot of work to convert things, so if 5e is more of the same then that's going to be difficult for me. I already have my own homebrew based on the OGL, so I'm not eager...
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    Idea: Equipment based skills and skill checks

    It's absurd for one character to carry around all the equipment and toolkits for every job ever in a bag of holding or in whatever and then whip it out at the appropriate moment and say "of course I'm trained in extreme pogosticking! I have an extreme pogostick, don't I?". That's the silly part...
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    Idea: Equipment based skills and skill checks

    In a game in which the bag of holding, tenser's floating disk, and other bulk/weight nullifying spells and items did not exist, I'd be inclined to agree. But as it stands, these are pretty classic parts of D&D. Besides, a caravan filled with tool kits solves the issue mostly at low levels...
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    Threadsplit about rogue sneak attack.

    If the outcomes I explained fit the design goals, then there's nothing wrong with this approach. Something tells me, however, that the designers and most other folks probably want incentives pointing towards fighting with the fighters and other front liners rather than the squishier folks...
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    Idea: Equipment based skills and skill checks

    The reason why I buy the greatsword for my wizard is because I want to use it :p In a system where all it takes to be proficient at something is to buy the necessary tools and said tools are fairly cheap, the optimal choice (aka the choice everyone ends up taking once they realize the benefits)...
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    Idea: Equipment based skills and skill checks

    I don't like this idea much, the skills are possessed by the individual, not the equipment. At higher levels, we all know how quickly wealth can build. I do not look forward to the idea of the entire party being locksmiths just because they threw a few silver at the outfitter to get a set of...
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    Threadsplit about rogue sneak attack.

    The problem with giving Rogues sneak attack if the enemy did not attack the Rogue last round is that it provides a major incentive to focus fire on the rogue in melee. This would of course lead to Rogues being much more range-friendly and also probably lead to higher rogue mortality rates. If...
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    AoO and "circling"

    I've always played it where you never incur an AOO from movement as long as you moved 5 ft. or less. Works incredibly well.
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    The Caves of Chaos: Not very good?

    I've tried to make the adventure my own and to some degree have accomplished it, but ultimately the crux of the adventure is combat after combat with some light exploration sprinkled in between. As a DM, it's dull because the environments are simplistic, there are few points of interest, few...
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    Silver Standard, Equipment and Masterwork

    It all depends on settings and circumstance, as always. As a DM, you should generally always have the tools available to handle situations that arise in these circumstances - I was just suggesting a few in my post. Maybe the thieves guild doesn't bother with such small business? Maybe all that...
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    The Caves of Chaos: Not very good?

    I assume this is sarcasm...? As for the OP's questions: the political approach is more "playing sides against each other" rather than "making friends", from what I understand. Since nobody speaks orcish or anything like that, you're right that a straightforward approach to diplomacy is going to...
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    Silver Standard, Equipment and Masterwork

    While most DMs do not charge maintenance costs for arms and armor, I think many DMs have their NPCs limit the amount of trade that can be conducted with the items looted from a dungeon. I know I do not allow players to sell all the nuts and bolts they strip from a dungeon because usually it's...
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    Dwarf and poison.

    I could make Dwarfslayer poison - but then I need a "dwarfslayer" variant for any given poison with a specific effect I want to duplicate - and then at that point it becomes troublesome from a worldbuilding perspective. How much does dwarfslayer cost? Is it an alchemical reagent or is it a...
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    Dwarf and poison.

    It isn't inherently more important than any other hook - but if D&D can be more inclusive, don't you think it should be? My hook is as easy to accommodate as changing "dwarves have poison immunity" to "dwarves have advantage on all poison saves". Does that ruin anyone else's hook? This is a...
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    Dwarf and poison.

    This adventure has always fit into every edition of D&D before now. Why am I all of a sudden "not conforming to D&D"? If D&D decided it was better off having long-range teleportation available at level 1, do you think it would be unreasonable that people would be upset? It effectively ruins the...
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    Dwarf and poison.

    Magic doesn't really fit the profile of my assassin - he/she is a commoner. He/She kills the king through his/her own skill rather than through magic. Disease would be easily detected and healed by divine magic before he died unless it was a super-special disease (which goes back to DM fiat)...
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    Dwarf and poison.

    Here's the thing - I don't want the Dwarven king to die from being stabbed to death - the circumstances of my story dictate that he is poisoned and dies. My example of the king who anticipates an assassination attempt foolishly doubles the guard but does not think to suspect his "loyal"...
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    Dwarf and poison.

    Poison against dwarves is generally less effective than it would be against humans - whether or not the tactic is "bad" depends on the circumstances and the other competing tactics. And Dwarves do die from poison, I've seen some die. I agree +2 is terrible. Why not +10? Why not any other...
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    Dwarf and poison.

    I think it's a perfectly valid criticism when it's A. never been a part of D&D before - to my knowledge and B. completely limits my ability to tell the stories I want to tell. Once again, I thought the whole damn point of this edition was unification? If I have a lithe assassin whose main ploy...
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    Dwarf and poison.

    Many traps are poison traps. Many rogues use poison weapons. Giant spiders are pretty common in many adventures I've run, read, or played. Snakes too. Drow are fairly common in certain areas of the underdark - if you're playing in Faerun. No, I most certainly do not. I think you're making...
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