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  1. H

    The Adventurer's Guild

    I reckon the only way out of here is backwards, brothers. Do you perceive of any other exits?
  2. H

    The Adventurer's Guild

    Forgive my cowardice, brothers! I cannot remain in this death trap any longer! Poison gas! ghosts! Fire breathing reptilloids! I cannot stay! Mallick is in a panic as he has been close to death. He takes a double move up the stairs.
  3. H

    The Adventurer's Guild

    Mallick is going to move toward the staircase. I assume he can only move 6 squares under current conditions, assuming a double move? 2 move actions to square u9
  4. H

    The Adventurer's Guild

    Is that a stairway leading up over there to the right?
  5. H

    The Adventurer's Guild

    Did you count the fact that I used my second wind?
  6. H

    The Adventurer's Guild

    Rrraaagh! Brothers, I am gravely wounded! Standard--Second Wind -- +11 hp
  7. H

    The Adventurer's Guild

    Let's clean up the stragglers, brothers! Move To O7 Minor: Hunter's Quarry On PseudoDragon Standard: Twin Strike on PseudoDragon
  8. H

    The Adventurer's Guild

    Don't run away, cowardly bug! Stay and fight me! Move: To K8 Minor: Hunter's Quarry on Bejik Standard: Shadow Wasp Strike SPEND ACTION POINT Standard: Twin Strike 24 damage total
  9. H

    The Adventurer's Guild

    Bejik, You are a pretender and a skunk of the lowest sort. Taste the blade of an honorable man! Move to L8 Minor: Hunter's Quarry on Bejik Standard: Jaws of the Wolf magic scimitar damage is halved due to miss = 8 So, total damage is 42.
  10. H

    The Adventurer's Guild

    whispering: I will venture into the fray. Maybe I'll meet our host. Move to M8
  11. H

    The Adventurer's Guild

    I will make a thievery check in order to determine any traps, tripwires or ambushes. whispering: Hold fast, my brothers. I suspect a trap. Hmmmmmm....
  12. H

    The Adventurer's Guild

    Hold, brother. Do not stray too far ahead or we cannot protect you! Move to S7
  13. H

    The Adventurer's Guild

    Mallick shrugs his shoulders at the intrepid actions of the others. Takes a running start and attempts to jump over the mist. Move to Y6 or as close as I can get to there.
  14. H

    The Adventurer's Guild

    I already have an action readied. Ease up, lads! Let them come to us. Stay out of that terrible mist.
  15. H

    The Adventurer's Guild

    Zehir? You speak as if I should know your insignificant name! Is your personal aura as foul as your green mist, here? HAHA! Ready twin strike and hunter's quarry...triggered in the direction of any attack on my person.
  16. H

    The Adventurer's Guild

    Looks like we have a hidey hole here, brothers. Don't step on any halflings! Haha! Move to Y7, readying twin strike for any sudden surprises.
  17. H

    The Adventurer's Guild

    Agreed! Let's seek out and speak to these spirits...although I have no head for ghostly etiquette. HA!
  18. H

    The Adventurer's Guild

    I look around for any marked maps, papers, diaries, that may point to any evidence about these attacks. Let's find any evidence about these attacks. Brother, prepare your Draconic-reading ritual!
  19. H

    The Adventurer's Guild

    I would like to take an extended rest in order to get some hp and healing surges back
  20. H

    The Adventurer's Guild

    A good idea, brother.
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