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    D&D 5E Trail and error item identifying

    It's back: “I put the ring on and jump up and down, flapping my arms,” :eek: What to do, to prevent discovery of a magic ring turn into a 10 minute random-activity slapstick comedy show as experienced players go through a guesswork routine aimed at all the well-known items? Roll with it...
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    D&D 5E Dwarven Stag Party In The Caves of Chaos?

    Intoxicated is still in the play test. I wish I knew where it was coming from as an idea. Can't say I'm a fan, really. However, I've been adjusting my code for the new monster data, and encounter building rules. Just for fun I decide to see whether stacking up damage reduction is worth the...
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    D&D 5E Zombies!

    Yay for the simple fix to the zombie, making it a viable monster again, and with a thematic cool ability. Gives me hope for further good changes over time in the play test. Anyone else spotted fixes to monsters, good or bad?
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    D&D 5E Heal rate options and adventuring days

    The optional heal rates and guideline total xp for adventuring day are not completed rules yet. However, I did notice that we were given in playtest 2, a dial for heal rates, but no corresponding dial for "adventuring day". To me, the two are linked, but this also brings in adventure-level...
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    D&D 5E Parrying and Protecting versus spells and othe rstuff

    By my reading of Parry/Protect: "When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage." Damaging spells are not attacks by default (unlike, say 4E). Casting a spell is its own action type, and not an attack action...
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    Using Fighter's Expertise Dice - clarification

    I'm probably late to the party here. As far as I can tell, a player decides when and whether to use an expertise die at the point that they could use it. So, for instance, the player does not need to declare Deadly Strike when a fighter attacks. They can wait until there is a hit. Which means...
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    Limiting focus fire in TotM play

    I'm putting together some software to "playtest" building encounters and adventuring days. I've done similar before for 3E and 4E. So far, combat is one large spinning melee, a bit like a Taz whirlwind, that spits out survivors at the end. Inside it, each combatant attacks a random enemy on...
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    Disciplined Hobgoblins

    Just checking I'm reading this correct. For the playtest hobgoblin, "Disciplined" is an Action (as well as a trait?). That means that any hobgoblin can spend an Action to grant another Disciplined ally Advantage? As far as I can see, this ability is only worthwhile* if the ally's attack is...
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    Adventuring day - stats>

    Inspired by this thread: http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/327735-dwarf-vs-zombies-series-contrived-fights-now-orcs.html and just because I could . . . The basic idea is to figure out what a "daily challenge" might look like, and how different player choices affect...
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    D&D 5E What should be in the "retro" module for 5e . . .

    OK, so I'm not going to be serious here, but any combination of serious nostalgia or parody welcome in the thread. In the 5E "retro" module, what rules are required to re-create the 1970s and 1980s games you remember (or you've been told about by gramps!): Suggestions: 1) Rules for how to...
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