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    Fast paced, Online (MapTools) D&D 3.5 Game, High Action, Open Recruitment, No Experience Needed

    Welcome to Turmishaar, a high action, completely self-created campaign that uses the Halberd ruleset. Halberd is a self-built hybrid 3.5/Pathfinder, (mostly) core game that uses an extensive collection of house rules to maintain enjoyment and balance among all players. I currently run it...
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    D&D 3E/3.5 Halberd - A self created 3.5/Pathfinder Hybrid ruleset.

    Halberd is a ruleset which I have been writing and tweaking for my current groups of players in an effort to create a more balanced, easier to play, and all around more enjoyable RPG. The main points are as follows. 1. Classes have been rebalanced. 2. Melee attackers may choose Str or Dex to...
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    Caster Level of Wands

    A wand listed in the DMG that doesn't have a caster level listed is considered to have a caster level equal to the bare minimum needed to cast the spell. For instance, a wand of Cure Light Wounds has a caster level of 1. I know this. You know this. But where does it say this in the 3.5...
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    D&D 3E/3.5 Rebalancing Spellcasting in 3.5

    From the creator of "Rebalancing the Rogue", and "A Less Terrible Monk", comes... Rebalancing Spellcasting in 3.5 For some time now, I've been working on a variant to the spellcasting system presented in 3.5 D&D. I've finally come up with something that I personally think is pretty good...
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    Fast paced, Online (MapTools) D&D 3.5 Game, High Action, Open Recruitment, No Experience Needed

    Welcome to Turmishaar, a high action, completely self-created campaign. This is a Core (mostly) 3.5 D&D game that uses an extensive collection of house rules to maintain enjoyment and balance among all players. I currently run three groups through this campaign arc and am looking to bring...
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    Rebalancing the Rogue

    I run an admittedly pretty high combat, mostly core, 3.5 game and am looking for ways to allow the rogue to keep pace. Without being able to take advantage of their sneak attack ability, they are obviously a less than optimal class. The problem, however, is that at higher levels, the group is...
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    A less terrible monk.

    So, in an attempt to allow monks to keep up with the other martial classes, I came up with this. It uses some Pathfinder stuff, some splatbook stuff, and some stuff I just made up. It's thus far been playtested from levels 1-8 in a combat heavy 3.5 game and it seems to work alright. The...
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    Anyone fooled by gargoyles anymore?

    So, I love gargoyle encounters...or at least I used to. A statue of a grotesque winged beast that comes to life when the players are least expecting it then use the advantage of surprise to it's best possible advantage. Of course, the only problem with this...nobody's fooled anymore. DM: You...
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    D&D 3E/3.5 Fast Paced Online (MapTools) 3.5 Game. High Action, Open Recruitment

    Welcome to Turmishaar, a high action, completely self-created campaign. This is a Core (mostly) 3.5 D&D game that uses an extensive collection of house rules to maintain enjoyment and balance among all players. I currently run two groups through this campaign arc and am looking to bring on...
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