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  1. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Simorai's Epilogue As the dust settles, four emerge victorious in a distant plane, beneath indifferent skies and greeted by deathly silence. Three return to a world ignorant of the doom averted. Can one's deeds be heroic when no one is there to see it? Can that which is unwitnessed forever...
  2. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    On his turn, Sim activates Borrowed Confidence and draws his own symbol of pain (turn undead, 33 or 36 (if he didn’t use Insightful Riposte) vs. will, 68 damage on a hit and he moves it 3 squares and it’s immobilized until the end of his next turn, half damage on a miss (no move or immobilize))...
  3. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    As an IR from his Strikeback Gauntlets, Sim slashes at the dead god (39 vs. AC (Sim will use Insightful Riposte if needed), 44 damage (assuming this thing counts as an undead)). Sim will move it back as well. Not bad for a dead, has-been, belly-crawler.
  4. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Dang. Sim misses.
  5. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim will wait for the others to go first in case he triggers the dark spirits. Sim will then first say a prayer to the gods to try to appease or protect them from the dark spirits (minor religion check– 28). He will shift (+1 AC and REF) to a square from which he can be within reach of the...
  6. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim is not sure if it is still marked but if it is as an IR he will use his Aegis to reduce 21 points of damage from one hit. Sim also plans to try and place one more gem so he will delay until the others have gone just in case.
  7. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Assuming the blindness counts as a hit with an arcane power, as a free action, Sim gives the human +3 to hit via his Warmage Uniform.
  8. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    With his action, Sim calls forth the Darkness again and blinds the dead god. Sim makes his save for the daze. (Sim has his Natural origin so resist 5 and +2 saves. He also reduces ongoing damage by 9). Remember to move off the skull and crown. Once again Sim calls out from the darkness...
  9. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Now Sim thinks he understands why you need to be on the skull to place the gems. Get off the skull and crown if you can. Each time a gem is placed I think the dark spirits attack anyone on the skull and crown.
  10. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim gives Buckthorn another save using Swift Mender. Using his arcane knowledge he attempts to place a gem (if good fortune is shining maybe two?) in the proper slot (crit). Sim shifts to the next gem location (+1 AC and Ref).
  11. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim will delay until everyone has made their (death?) save or until the first one misses. He will grant the first one to miss an extra save (Swift Mender). But as a free action from the darkness Sim calls out: Nerull, dread god of murder and death, we have come to do work that will please...
  12. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    On the scythe hit, (while he can’t wait to use his Shielding Aegis for the first time) Sim unleashes a Dimensional Vortex (IR – crit) and moves the dead god as far away as possible into the corner and orders it to attack itself (you never know it might work this time). This should negate the...
  13. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim hurls the magic javelin (51 AC and 33 damage with the +6). He moves the dead god south 1 square. On his next turn, Sim will give the elixir to Buckthorn.
  14. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    In an unusual burst of lighting speed, Sim quickly formulates/proposes a plan. He will move up, using his new power from the RuinBlade, he will shroud his comrades in a cloak of darkness (burst 5) and blind the dead god until the end of his next turn (enemies only). He will also mark the dead...
  15. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    SIM - 36 init
  16. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    With his free attack, Sim swings wildly at the swarm and misses. After that embarrassing swing and miss, Sim tries to redeem himself by trying to stop new swarms from popping up (arcana – 41). Sim then SwordBursts the 3 swarms around him (42, 44 and 35 vs. Ref – 42 damage (PoS is still on...
  17. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim will activate Promise of Storm. He moves up next to the Human and Swordburts the Swarms (40, 32 and 35 vs. Ref; 35 damage). He thinks 2 hits and moves the 2 swarms away. Does Sim think that the new swarms popping up have anything to do with the symbol at the top of the room and if it can...
  18. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Not yet. We may just jump into another encounter and we should try to find out how the symbol (of a dead god?) and the 6 dead beings fit into the lich’s machinations.
  19. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Depending on what Forge does and if it was the Swarm marked by his Aegis that hit Forge, Sim will shield Forge some of the damage (reduced by 21 points) as an IR.
  20. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    As the Ever Present Escort (IR) when the Cat is hit from the other swarm, Sim will teleport next to the Cat and possibly negating the hit (+4 AC until the end Sim’s next turn). On his turn, Sim marks the top left one with his Aegis. Sim thinks he was able to position himself on the teleport...
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