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  1. J

    D&D 5E The curious case of the double-dragon sorcerer

    Dragonborn are an obvious choice for the sorcerer class, and an even more obvious choice for the Draconic Bloodline path. They have a Charisms bonus as well as, well, a draconic bloodline. However, a strange thing occurs if you choose the options that seem to make the most sense: If you choose...
  2. J

    D&D 5E Druids and metal armor

    In a vague, offhand callback to AD&D, the armor proficiency line for druids says they "will not wear armor or use shields made of metal." Not one word is given about why, or what happens if they do. (What if a druid is knocked out and dressed in chain mail by some joker?) Because this is...
  3. J

    D&D 5E Invocations that grant spells

    These questions are directed at people who play warlocks and have chosen one or more invocations that grant once-per-day access to a spell. (I'm not asking about invocations that give you at-will spells.) Are you happy with your decision? Do you find it's worth it to sink both an invocation and...
  4. J

    D&D 5E Moving Silently While Invisible

    First, let me ask that we please not get into another bitch-fest about how adequately/poorly written the Stealth rules are. If you can't remain focused on the specific questions in this post, please go elsewhere to argue about the quality of the product. Thanks. In PH Appendix A, it tells me...
  5. J

    D&D 5E Legendary monsters are not solo monsters

    There have been a lot of complaints and discussion about Legendary monsters, particularly the Legendary Resistance trait. The existence of Legendary Resistance should not be seen as a slap to the face of spellcasters everywhere. Instead, it should be taken as a strong hint from the designers...
  6. J

    D&D 5E Things that wreck with alternate healing/rest

    (PLEASE NOTE: This is not a thread about which system you prefer, or what you'll be using, or opinions in general. There's another thread for that. This one is about rules problems only. Thanks!) First, I'll point out that a lot of things don't wreck -- at least not badly. In most cases, class...
  7. J

    D&D 5E Minor illusion cantrip question

    The minor illusion cantrip has a casting time of 1 action and a duration of 1 minute, no concentration required. Could you not, using two or more actions, work around the 5-foot-cube size limitation by successive castings of the spell? There's a practical limit of 10 simultaneous illusions, of...
  8. J

    D&D 5E Silent Image ideas

    I feel like this spell has a lot of potential, and I'm wondering about all the brilliant ways people have used it, or plan to use it.
  9. J

    D&D 5E Tome Pact is dicey

    First, let me say I'm totally on board with the increased rarity of magic items and such in 5e, including acquired spells and what have you. However, when you are a Tome Pact warlock, this puts a huge amount of your subclass's primary feature in the hands of the DM. If your DM is forgetful or...
  10. J

    D&D 5E Tasha > Otto ?

    Tasha's hideous laughter (level 1) appears to be strictly superior to Otto's irresistible dance (6th level). The former incapacitates and prones; the latter stops movement, grants advantage to attackers, and inflicts disadvantage on the target's attacks and Dex saves. Other than that, the two...
  11. J

    D&D 5E A tad confused about Warlock magic

    I don't understand why the warlock spell list goes past level 5 -- all the way to level 9, in fact! Warlocks never get spell slots higher than level 5, and your maximum level for Spells Known is explicitly tied to spell slot level. Even if they multiclass, Spells Known are kept separate for...
  12. J

    D&D 5E Potent Cantrip is still dumb, btw

    While it does actually work now (as it did not before the PH), it still only works on conjuration cantrips even though its an evoker subclass feature.
  13. J

    D&D 5E Two-Weapon Fighting Style seems ... bad

    It's fine (certainly not superior) at low levels, but once you start gaining extra attacks as a fighter, it quickly becomes terrible in comparison with Great Weapon. All you get is one extra attack with ability mod added to damage, and you have to use light weapons in both hands. That's pretty...
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