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  1. Horwath

    D&D (2024) Summon X spells from Tasha's should be only summoning spells of that type for 2024.

    Why? They are 1 creature only, they are standardized, they are simple yet provide few options to chose from. with added changes: Duration: 12hrs(so sorcerers have some use for extend spell), this should effectively give you a sidekick for the price of spell slot and more importantly...
  2. Horwath

    D&D (2024) How to buff healing, make it reliable and discourage whack-a-mole?

    1st thing: combine Cure wound as Healing word into one spell: Heal 1st level range 60ft Bonus action: heal one target in 60ft for 15HP. Increase amount of healing by 10HP for every spell slot higher than 1st. Caster can split this healing between target and caster. (optional) when you are...
  3. Horwath

    D&D (2024) Should shields, like Simple weapons be available to all characters?

    Right now for 2024, every class gets all simple weapons, and they should and it's easier for everyone than to track those few weapons for arcane casters. Shield are oldest and most simple form of protection or armor, if you can call them armor as they are actively used with your hands. They...
  4. Horwath

    D&D (2024) Weapon masteries should really be linked to weapon properties, not to specific weapons!

    Why? 1. simplifying things. instead of wondering what specific weapon is for Sap, we now have all weapons with Versatile property can apply Sap if the user knows Sap mastery. Or if you know Slow mastery, it works with every weapon you are proficient. Simple. 2. Less headache for DMs and...
  5. Horwath

    D&D (2024) Should 2024D&D split skills into two categories*

    In D&D 5E there are Skills and there are skills. Some are clearly more useful than others, perhaps half of the skills(or more) can be relegated to power level of tools(and make them "cheaper" in terms of character resource pool) Prime skills: Athletics, include 2014 rules for grapple, trip...
  6. Horwath

    D&D (2024) How to simply fix the Hunter's mark?

    Easy, just stea... err, borrow it from SW5E: RANGER’S QUARRY Scout: 1st, 5th, 9th, and 17th level You learn how to effectively read and track your prey. Once on each of your turns, you can choose a creature you can see within 120 feet and mark it as your quarry (no action required). For the...
  7. Horwath

    D&D (2024) Homebrew: New ability for Rangers; Rapid attack, it is fueled by spell slots, but adding more martial flavor to ranger.

    Somewhat resembling Paladin's smite, new ability will be fueled by spell slots. Rapid attack: Once on your turn you can spend a spell slot. It adds a number of attacks to your Attack action this turn equal to spell slot level. Attacks during this Attack action are counted as magical. This...
  8. Horwath

    D&D (2024) How to improve Topple and Graze mastery a little:

    Topple: Right not topple is only mastery that requires a saving throw, that could slow the game down if 2 or even 3 party members have it. Even one is a needless addition to roll pool. So, why not make it; if you your attack rolls is by 5 higher than AC of the target or it is a critical hit...
  9. Horwath

    D&D (2024) What should be ability score cap for standard PCs?

    Right now it's 20, there is suggestion in UA that on level 19 you can get the score to 22. Personally, I'm for classic 18, as it removes the pressure to max your primary stat and leaves room for secondary stats/feats. OFC, special class features and magic items can raise that cap as it is now...
  10. Horwath

    D&D (2024) Weapon Mastery: would it be simpler if it was just battlemasters maneuvers at-will without adding dice bonus?

    1. Why this idea? Well, to keep one additional set of rules from tracking. It's simpler. 2. Ability is keyed of players broad skill not of specific weapon. This reduces headache for DMs when designing loot and no need to worry about what mastery what player wants on his magic weapon. How...
  11. Horwath

    D&D (2024) Should all races/lineages have +2/+1/+1 ASI?

    Like current half-elves, +2/+1/+1 or alternatively +1/+1/+1/+1/+1/+0, as +2 to highest stat is worth more than +1 to two stats. And maybe be default human choice or anyone that feels that way. Also by not giving +1 to 6th ability, it gives option in point buy/array for having an 8 as a choice...
  12. Horwath

    D&D (2024) How long should a Short rest be in 5E(2024)?

    So how long should a Short rest be? 1. One minute long, quick breather, making the Monk's Heighten metabolism unlimited global mechanic? 2. 5 minutes long. 4E version of Short rest. DM variant. A breather, a chance to have a bite, bit of water and throw some alcohol on a cut. 3. 15 minutes...
  13. Horwath

    D&D (2024) What type of ranger would your prefer for 2024?

    Simple question, do you prefer spell-less ranger or spellcasting ranger? That is, if they could manage to make a decent spell-less ranger. They still need to make decent spellcasting ranger.
  14. Horwath

    D&D (2024) Weapon expert feature should be merged into Weapon mastery by default.

    Why? Because, in reality it adds next to nothing in character power, as you can only have a certain number of masteries, only one mastery per weapon. And you still need to abide by rules what mastery can be on what kind of weapon. No vex on heavy 2Handers and no graze on dual wielding light...
  15. Horwath

    D&D (2024) Playtest 6: Feats

    Horrible addition. 1: Fighting style feats: Who will ever take those feats as full feats? Now they are gated by having a fighting style already, so I do not see and martial giving up +2 to their primary(or secondary) for a redundant/backup fighting style. Even the "overpowered" Archery style...
  16. Horwath

    D&D (2024) How is Flex still a thing?

    I know it's a playtest and all that, but how they have kept the most hated Mastery in this document as well. You could say that it has some logic that worse weapon property(Versatile), if we can even call it a property, is paired with worst Mastery. But this is just an insult to injury. How...
  17. Horwath

    D&D (2024) Heightened Metabolism. See WotC? You CAN do it!

    Monk got 7th level feature: Heightened metabolism. This allows to take a short rest in 1 minute. But, how can we improve on that thing? 1. Make it available to all characters. 2. Make it available at 1st level. 3. Make it not limited in use. 4. Profit. Congratulations WotC, after 10 years...
  18. Horwath

    D&D (2024) Wild shape? Was the 3.5e PHB2, Shapeshift variant the best wild shape to date?

    3.5e PHB2 Wild shape was pretty simple. chose shape template, add STR to you own, add AC to your DEX(no mundane armor), set speed and damage. why was it good? It used your stats instead of preset for an animal. So, no more dumping STR and DEX to basement. You had a choice, STR for fighting or...
  19. Horwath

    D&D (2024) How to balance the shield spell?

    One of the most discussed spell of 5E is the shield. It's either a good spell on a wizard or broken on a high AC fighter/wizard/EK combo. Or pala/sorc combo. So how to make it more balanced and still useful and have it a use as a shield? Shield: 1st level spell 1 Action cast Duration...
  20. Horwath

    D&D (2024) How to reign in full casters for 1D&D? Maybe remove 6th to 9th level spells as a Variant rule.

    We can all agree that after 10th level, game breaks down in some places, and main reason is specific spells from 6th to 9th level. So, instead of 6th and 9th level spells(and spell slots), why not just give extra spell slots of 1st to 5th level for "full-casters" at levels 11-20? by using...
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