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    D&D 5E Treantmonk's Guide to Wizards 5e

    That's not the point. Of course every wizard has access to every spell. The argument was meant regarding things you can do. The diviner and illusionist are better at what the wizard is best at anyway: doing his god thing. The abjurer on the other hand is better at staying in the fight...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    Some examples of actual game situations, containing some mild Curse of Strahd spoilers: Almost half of the encounters in our current and past group are chaotic. It is not related to metagaming at all. I don't see why targeting the Wizard should be meta gaming. If an opposing wizard disables...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    I too think those rules are rather clunky and remind me of Magic the Gathering tourney rules, where you have to ask ok? whenever your opponent gets priority. 1) But I think the DM's failure to ask shouldn't really influence the rating much. That would be like rating illusions low because some...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    If your party is in melee with multiple enemies and you want to do the typical god wizard thing, Slow is your best option. Sure, catching them with Hypnotic Pattern is way better but there are situations where you just can't to do that (low ini, being surprised etc). Thanks for the input. But...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    Thank you very much for this informative post! Some things I would like to add: The Abjurer is definitely blue and maybe the strongest Arcane Tradition. Arcane Ward is just super good, especially at the levels a wizard is more likely to die. I do not think Dispel Magic really is better then...
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    D&D 5E Most powerful class in 5e

    The Wizard is still reliant on other classes to do the actual killing. A Sorcerer 19/Hexblade 1 can outdamage most other classes in melee while casting. They do not have the spell versatility of the Wizard but are very powerful arcane casters with nasty meta magic tricks. Unlike other very...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    Hey Treantmonk, what do you think about the new spell identification mechanics? I‘ve read somewhere, they are intendet to be optional. They still change the mechanics of casting counterspell if implemented and they seem like RAI to me. I think this makes counterspell slightly worse and the...
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    D&D 5E Treantmonk's Guide to Everything Xanathar

    Oh, upon re-reading the Prerequisites paragraph, you are right. I always thought you just need the stats for the new class. Having to invest into 13 str is definitely a downside for dipping Paladin. This would worsen the point buy array to 13/14/14/8/9/16.
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    D&D 5E Treantmonk's Guide to Everything Xanathar

    Just start out as paladin. Second level is usually reached very fast. Hexblade's Curse is not quite a 1x/d ability, at least it refreshes on a short rest. There are other ways of doing this Crit build indeed. But for the Sorcadin it comes at a meagre one level dip, which also provides other...
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    D&D 5E Treantmonk's Guide to Everything Xanathar

    The example I was referring to was the one in Post#121. In theory, I think to make optimal use of a Hexblade dip is to try to capitalise on Hexblade's Curse's increased crit range as much as possible. So extra dice is the way to go imho. Paladin and Sorcerer both provide those dice (my example...
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    D&D 5E Treantmonk's Guide to Everything Xanathar

    I do not think the Hexblade/College of Blades combo in particular is the thing too good here. The real problem is the Hexblade dip. Any Cha gish class profits too much from a few levels of Hexblade. The combo with College of Blades is nice already, but I think there are others that can get even...
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    D&D 5E Treantmonk's Guide to Everything Xanathar

    I'd probably go with Paladin to avoid having to invest into 13 strength. But you do require some str anyway if you do not wish to be slowed down by armor. Since I really like initiative, I would go for a stat array like 12/14/14/8/10/16 (variant human) or 10/14/16/8/8/16 if you can count on...
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    D&D 5E Treantmonk's Guide to Everything Xanathar

    May I suggest a paladin again? An Oath of Vengeance Paladin/Hexblade at level 6 with both Vow of Emnity and Curse will crit with p=0.34 per round, each crit doing ~42 damage when smiting (two handed sword, first level slot, too lazy to calculate exactly with fighting style, no GWM). A Sorcadin...
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    D&D 5E Treantmonk's Guide to Everything Xanathar

    Thank you for your efforts on the guide. I think the Hexblade is a little broken. Not the class itself but dipping one level for Paladins and Sorcadins seems insane. The Sorcadin is capable of really high amounts of burst damage already. For just 1 level of Hexblade you remove MAD and...
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    D&D 5E [GUIDE] Inquisitor Lim's Bladesinger and Wizard Guide: Xanathar's Edition

    Thank you very much for the guide! It has some fresh insights on spell selection and I really like your approach looking at the save types. I would love to know how you set up your contingencies. If you look into Bladesinger multi class options, might I suggest pairing with Arcane Trickster...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    As a fellow wizard, who thinks a lot about his spells, your posts are very insightful! The conditions in your rooftop example are quite ideal, the victim has to stand in the corner on a roof or cliff. Other then those ideal corner cases (which you might be able to set up), I can't see much use...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    Me too! To add another spell to the discussion: I've thought a lot about Watery Sphere. It seems like a really good spell but are you sure it is sky blue good? To me it reads: Make a str save in 10x10 radius or be restrained. I thought really hard about how the forced movement could be useful...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    Oh, you are right. It's not really 3d6 but rather 6d6. But no damage on a successful save. May I recommend Transmute Rock for that situation? It's area actually covers the choke and it doesn't require concentration. Even monsters that make their saves require a whopping 160 ft of movement to...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    After getting back to my actual wizard, I would like to start more discussions about spells :) I know you absolutely love Evard's since 3.5 (where it was really overpowered). But I would like to ask: Is the 3d6 damage really worth the two spell slots? It seems like web is very similar. Web...
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    D&D 5E [GUIDE] NADRIGOL's Melee Bladesinger Guide

    Thank you for the guide! I think the Arcane Trickster looks very favourable regarding bladesinger math. Sneak attack stacks beautifully with SCAG cantrips and is a much better option imho then adding fighter. More spells and cantrips are always welcome. The Paladin's smite works much better...
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