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All good. I don't care if a spell is "the best" when my wizard gets access to 5th level slots I'm going to pick that spell and have fun using it. You won't pick it and I'm sure you'll still have fun.It sounds like cool spell, but the implementation, like its mechanical predecessor Witch Bolt, is really weak sauce. Your spending a valuable fifth level spell slot to hit someone within range with mediocre (for the level) damage and a negligible amount of healing for yourself (if they fail the save). This generally means that you want the spell to last as long as possible to "get your money's worth out of it", so to speak, with more damage and healing each round. The problem is that this costs not only your concentration, but your action as well; in addition to the fact that the target can move out of range or behind full cover. One or two of these restrictions might be okay for some circumstances, but IME, this is rarely, if ever, worth it except as a flavorful torture method on a helpless opponent/sacrifice by the big bad. I mean, if you need the healing that badly and don't have a cleric/druid/paladin/bard/First Aid, I guess. But unless you are fighting mooks, this seems like a delay tactic at best, and you would be better served by a "Get out of Dodge" type of spell.
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