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    D&D 5E The Fighter Extra Feat Fallacy

    How many times does a single ability check determines of the party lives or dies? That never happened to me and it would look like the attitude of a terrible DM, IMO. Even if a bard or rogue with max stat and expertise rolls can still roll low, fail "and waste months of time for everyone at the...
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    D&D 5E The Fighter Extra Feat Fallacy

    I did took it into acount. Edited it to be more clear. Sent from my SM-G900M using EN World mobile app
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    D&D 5E The Fighter Extra Feat Fallacy

    Well, 2 shorts rests in a long adventure day is supposed to be the pattern according to the DMG, but, based on your comments, I think both of us would agree that those assumptions are stupid. Smaller days are much more common while days with 6-8 combats and 2 short rests are about the longest...
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    D&D 5E The Fighter Extra Feat Fallacy

    So... Both take SS but never use it? And the fighter uses his dice for extra damage instead of using precision to turn near misses into hits? Lets run the numbers with a fighter that actually knows what he is doing You said 20 rounds, with 2 short rests. Lets assume that means 5 combats with...
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    D&D 5E Bladesinger - a criticism of its design

    The game is not really balanced around stats that high so early. If we were talking about point buy that wizard would have at most a +3 modifier in Dex and Int, giving 19 AC, the same as a fighter with chain mail, shield and defence. 23 AC should only be possible after 4 ASIs (16th level for...
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    D&D 5E A mechanical solution to the problem with rests

    I kind of liked the system proposed by the OP, but I think it does not take into consideration the multipliers for number of enemies. You don't actually gain 300 xp per character in an adventure day at 1st level. Your adventure day xp budget will normally not be enough to level up the group...
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    D&D 5E Survivor Worst Spells: FIND TRAPS IS THE WORST!

    Abi-Dalzim's Horrid Wilting 21 Barkskin 7 Blade Ward 16 Divine Word 16-2=14 Why is this even here? It's a good spell. Drawmij's Instant Summons 26 Feign Death 22 Find Traps 26 Friends 27 Mordenkainen's Sword 23 Phantasmal Killer 16 Ray of Enfeeblement 18 True Strike 32+1=33 Weird 21 Witch Bolt...
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    D&D 5E Survivor Core Classes- Fighter Wins!

    Bard 7 Fighter 12+1=13 Paladin 5 Rogue 11-2=9 Warlock 5 Wizard 6 Sent from my SM-G900M using EN World mobile app
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    D&D 5E The Fighter Battlemaster Maneuvers

    An option does not needs to be good for every single build to be good. Sharpshooter does not applies to melee builds, but is an option that people often complain as overpowered in these forums. And anything can be made useless depending on the campaign. Fireball is useless on a demon or devil...
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    D&D 5E The Fighter Battlemaster Maneuvers

    If you really think that is impossible to rate the maneuvers I have nothing to discuss. If X is better than Y 90% of the time, X is a better option than Y, that is my believe and it applies to this thread on my view on maneuvers. Of course I am presenting opinions. Were did I say that those...
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    D&D 5E The Fighter Battlemaster Maneuvers

    Having value =/= as good as other options. I agree that I was too harsh on Distracting, and would put it on average tier now. But Lunging can hardly ever be usefull and is not that good even when it applies as it only works on a single attack per SD, so if the enemy is not on your normal reach...
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    D&D 5E The Fighter Battlemaster Maneuvers

    The problem is that almost every single optimized melee build has both hands occupied. If you use one handed + shield, you need to drop your weapon to pick your enemies weapon. If you use twf you need to drop your weapon too. If you're GWF or Archery you can pick it, but then you also can't...
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    D&D 5E The Fighter Battlemaster Maneuvers

    Now,going back to the focus of the thread, I think the best way to start would be putting valuing the best ones. My opinion is Good ones (Needs no changes) Menacing, Precise, Commander (kind of niche but pretty good with the right party), Riposte, Trip Average Ones (Minor Buffs needed)...
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    D&D 5E The Fighter Battlemaster Maneuvers

    That goes against how almost all other subclasses of the game were made, that's the problem. Almost every single subclass or the game tries to focus on a theme, except the fighter ones. And we would not even need that many subclasses. One focusing on one or couple of Fighting Styles would...
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    D&D 5E Survivor Core Classes- Fighter Wins!

    Bard 20 Cleric 9+1=10 Druid 13 Fighter 20 Monk 11 Paladin 16 Ranger 3 Rogue 26-2=24 Warlock 17 Wizard 20 Sent from my SM-G900M using EN World mobile app
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    D&D 5E The Fighter Battlemaster Maneuvers

    I think you're going the wrong way to promote variety. Forcing people to choose subpar options is just an unneeded and arbitrary nerf. IMO, the right way to do it is to buff the bad options till they become on par with the others. This way you will see people picking different options without...
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    D&D 5E Survivor Core Classes- Fighter Wins!

    Barbarian 11 Bard 21 Cleric 16+1=17 Druid 16 Fighter 22 Monk 15 Paladin 15 Ranger 15 Rogue 27-2=25 Sorcerer 3 Warlock 22 Wizard 19 Sent from my SM-G900M using EN World mobile app
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    D&D 5E Building a better Cleric

    I like the current cleric very much. There are very few things that I would change. The changes I would make are. 1st: Add high level domain spells. Domain Spells add a lot of Flavor to the subclasses, and cleric high level spells are kind of lame. I would only put 1 per level instead of 2, or...
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    D&D 5E Long or short rests? What is better?

    DnD 5e is definitively not balanced for 1 fight per long rest. If you like mainly doing 1 or 2 fights per day, a long rest system is exactly the opposite of what I would want (at least in the way it is implemented currently). You could certainly balance a game around only 1 fight per long rest...
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    D&D 5E Long or short rests? What is better?

    I don't think that would work very well. IMX, time outside combat highly depends on how long the DM thinks that a task. How long does it takes to loot some corpses after combat? And to investigate a small room? To disarm a trap? That highly depends on the DM and would probably lead to...
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