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    Multicaster Rituals

    They're Skaven, right? They have a machine- magical or otherwise- that can do this. Yes this is a big deal because this is the first time they've ever sone this. How? What else could they do? How can the party stop them?
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    Fighting Styles A Missed Opportunity

    I kind of went the opposite directions. I noticed that pretty much all the Fighting styles either gave a slight damage boost (averaging about +2 per swing), with the exception of the Archery and Defense/Protection styles. So I just distilled it all down to three option. Defensive (replaces...
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    D&D 5E Might&Magic: the linear fighter and the exponential wizard

    Most people who do anything remotely interesting in myth and folklore have something 'not human' somewhere in their blood. There are rare exceptions when it comes to mortals, though. Beowulf, Finn McCool, and Jason (of Argonauts fame) are among a handful of perfectly mortal dudes who still...
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    D&D 5E Might&Magic: the linear fighter and the exponential wizard

    Because most people are generally familiar with the Hollywood version of most myths/fantasy tales. Or at least simpler retellings. They're very similar to super heroes. If D&D characters were actually capable of the kinds of feats you regularly see martially inclined heroes perform in...
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    D&D 5E Whats in a Class?

    It does seem that this discussion is more about class names than about the actual contents of a class, and with that in mind... D&D class names have always been a little crap. As someone who came into D&D without a whole lot of background in fantasy novels/games, but lots of background...
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    Yuan-Ti rituals?

    In my campaign it involves the priests turning on the serpent deities they once served under (good, neutral, and evil) so they could become godkings. Yuan-Ti are the descendents of their followers and progeny, with "purebloods" being the most numerous and furthest removed.
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    D&D 5E 70% standard and the Ranger options

    Plus there's the fact that despite being the class that so many people seem disatisfied with, it was nonetheless the most popular class after classic Fighter/Rogue/Cleric/Wizard in the previously released character builder data.
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    D&D 5E An alternative to eight hour healing

    This is pretty much the standard in most action films, not just the super hero genre. Protagonists suffer superficial injuries and fatigue that have nothing but cosmetic impact on their performance from one scene to the next, let alone from day to day. Very rarely is a protagonist left disabled...
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    The Hierophant, a cleric-warlock variant

    I think the combining of Warlock/Cleric abilities towards the first 2 levels kind of frontloads the class. At 2nd level, for example, you're looking at an additional spell known, an additional spell slot, Channel Divnity (and a couple of options) as well as a couple of Benedictions(Invocations)...
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    D&D 5E (Houserule) Consolidating and Rebalancing Fighting Styles

    Maybe combine the +1 from defense fighting style with the protection ability. You trend towards higher AC so enemies don't want to target you while also having the ability to mess with their attacks against the people next to you.
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    D&D 5E 5E Wound/Vitality System

    Most game systems that have this sort of potential for unlucky instant kills also tends to have some way for players to temporarily/conditionally avoid it. Something like spending an Inspiration Point negates the damage that would be done to your hp. And introduce some class abilities so the...
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    D&D 5E (Houserule) Consolidating and Rebalancing Fighting Styles

    If you aren't going to make fighting styles deeper sp they actually impact how a character really fights I think this is the best way to go about it. I especially like your rational for the simple +2 as it applies to twf and gwf. And it's still a bigger relative boost for lower die weapons...
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    D&D 5E Modern influences on 5e!

    Oh, and Anime. There are lots of anime series set in non-industrial worlds full of warriors and magicians and monsters. Lots of steampunk-ish works. Lots of stuff that's pretty much straight taken from Japanese RPGs, which are all generally descended from Final fantasy, which was originally...
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    D&D 5E Question about feats in 5e.

    I do prefer feats that enhance skills/out of combat abilities, utility, or help define characters (stuff like Actor, Tavern Brawler, and Healer) as opposed to ones that reinforce or give flat power increases to existing class focuses (stuff like Crossbow Expert, Elemental Adept, Shield Master)...
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    D&D 5E Modern influences on 5e!

    And as far as my own observations go... D&D originally started as the creation of folks who were members of a pretty insular (at the time) community. Historical wargaming, fantasy/sci-fi, etc was pretty niche. Chances were good that if you were into Historical wargaming, you had far more...
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    D&D 5E Modern influences on 5e!

    And this greater focus on a continuous story has made people less tolerant of high/random lethality. People aren't as welcome to the idea of having their character die to some critical hit from a random Orc at level 1 or having their 10th level PC whose story/character they've developed over...
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    D&D 5E Modern influences on 5e!

    Mostly they come from 2e and 3e where these races were just one of countless ways (not including other races, prestige classes, templates, and feats) that would allow you to play as a person with draconic or fiendish traits, just to name a couple. They were popular, along with characters with...
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    D&D 5E Paladin, Oath of the Anti-Arcane

    Some thoughts... First, as mentioned before, Detect Magic definitely needs to be on their list of spells. Better yet, allow them to detect magic when they use their Divine Sense. Secondly, I don't generally see too many NPCs using concentration spells specifically. Make it broader by...
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    D&D 5E Group Rule Deal-Breakers

    Like many others, I'm also not really interested in loads of racial/class restrictions that generally just reflect the DM's personal pet peeves or are grounded in their (often inconsistent) understanding of what's more realistic or scientifically/historically accurate. I actually don't mind...
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    D&D 5E making 5E more "old school" (updated)

    They'd start getting followers starting at levels 9+.
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