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    D&D 5E Arcane Tradition: Inventor: Revised

    I really like the new Unearthed Arcana: Three Subclasses, but I think they need a few changes. Here is my take on the Inventor. What do you think? I really like playing the Lore Master, and I don't think it is overpowered, but I recognize that some people think otherwise. The Inventor is very...
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    D&D 5E Martial Archetype: Brute: Revised

    I really like the new Unearthed Arcana: Three Subclasses, but I think they need a few changes. Here is my take on the Brute. What do you think? I changed Brutish Durability to limit it to proficient saving throws, but to give proficiency with death saves and another saving throw of the player's...
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    D&D 5E Circle of Spores: Revised

    I really like the new Unearthed Arcana: Three Subclasses, but I think they need a few changes. Here is my take on Circle of Spores. What do you think? I changed Circle Spells, clarified the Halo of Spores reaction to make it protective, added plant Wild Shape, expanded Fungal Infestation to not...
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    D&D 5E Changing Range of Self to Touch

    I am working on a homebrew sorcerer or wizard subclass akin to the Lore Master or Inventor. One of the features of these and Metamagic is to extend the range of spells. What would be an appropriate cost in sorcerery points or of spell slot to change a spell with a range of Self to Touch? More...
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    D&D 5E When I think ____, I think ____. : Simplifying 5e Races

    It has been my observation that it is difficult for new players to get started in 5e. Character creation alone takes a great deal of time, and understanding the consequences of choices at character creation is very difficult for new players. An ideal game would be easy to get into but then have...
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    D&D 5E Rethinking Ability Scores

    I have three goals in my head: 1) balance the abilities in importance with each other 2) make it easier to explain character creation to new players 3) keep the power level consistent with the game as written My ideas probably don't go very far in addressing any of the above. But to start off...
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    D&D 5E Multiple Concentration

    Inspired by 'Combo' Spells to increase action economy, bypass concentration, and trying to stop hijacking it: What if you could concentrate on multiple spells, but their effects combined for only a limited time? Multiple Concentration You may concentrate on multiple spells, but their power is...
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    D&D 5E How much range is enough?

    Elsewhere I have been discussing options for making weapon choice more consequential, and hopefully interesting. In your experience, how significant is range, and what range is significant? Does it impact you in actual gameplay if your ranged weapon can shoot 600 feet? How important is this in...
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    D&D 5E Making weapon choice matter

    In my other thread, What if you had to learn to use weapons?, I presented an idea for requiring characters to level up to get access to better weapons. One objection to this idea is that, ordinarily, any random NPC can wield any weapon, and making 1st level characters only able to use daggers is...
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    D&D 5E What if you had to learn to use weapons?

    What if, rather than becoming proficient in a whole list of weapons at level 1, you gained proficiency in one or two weapons at certain levels as you leveled up?
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    D&D 5E How do Prestige Classes work?

    I am new to D&D and my only experience is 5e. I have read a number of mentions of Prestige Classes, but I don't understand what they are and how they work and interact with your other classes. Can someone explain what Prestige Classes are all about? Related questions: What's the difference...
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    D&D 5E Jack of All Saves

    The 20th level Bard ability, Superior Inspiration isn't very good. Let's add another one to it. How about this? Jack of All Saves Starting at 20th level, you can add half your proficiency bonus, rounded down, to any saving throw you make that doesn’t already include your proficiency bonus.
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    D&D 5E Featclassing

    I like feats. I think it is fun to be able to customize your character. Here is a proposed rule to allow players to take more feats. What do you think? Featclassing When you gain a level after 1st in any class, you may choose to forgo all the class features you would gain, or spell-slot...
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    D&D 5E True Strike Revision

    Is this too powerful? True Strike divination cantrip Casting Time: 1 bonus action Range: 30 feet Components: S Duration: Concentration, up to 2 rounds You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. Once...
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    D&D 5E Wild Shape/Shapechange as Feat

    I want to create a racial feat for a homebrew race I am working on. Using Dragonborn as an example: The feat is roughly the same as Wild Shape, except that it is limited to one single creature type; for example, a Dragonborn would only transform into a dragon. The CR of the transformed...
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    Feats - Improved!

    Heavily inspired by @vonklaude (Complete Revision of PHB Feats) and @CapnZapp (Feats Redux II), and other contributors, I have been working on my own overhaul of the PHB feats. Several of these are identical to or near identical to those they have presented. What do you think of each of these as...
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    Weapon Master: Creating an alternative to GWM, SS, etc.

    In light of the recent Great Weapon Master and Sharpshooter feat threads, I worked up this feat as a general weapon mastery feat, hoping to make any weapon type of choice more interesting. How balanced do your think this feat is, and how can it be made more interesting for a player who selects...
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    3 Magic Feats: Magical Weapon, Magic Manipulation, & Cantrip Master

    Would you take these feats? How would you improve/balance them? Magical Weapon Prerequisite: The ability to cast at least one spell When you create a magical effect that targets another creature, a magical weapon appears in your hand. If your target is within 5 feet of you, it looks like a...
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    D&D 5E Great Weapon Master vs. Hex/Hunter's Mark

    Inspired by the recent Feats threads, I am working on my own list heavily inspired by the others. Two of the feats some consider too strong are Sharpshooter and Great Weapon Master with their -5/+10 features. To replace this feature, I have thought of something like this: Great Weapon Master -...
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    Revised Ranger Druid build

    I'm building a new character. I like being a full spellcaster, I like archery, and I like the idea of having a beast companion. My primary hesitation about Wild Shape is that you can't cast spells (until high level), and I like casting spells. I have not played Druid or Ranger before. What are...
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