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  1. W

    Problem Player Woes

    What a nong, I got Jon Dahl's and WizarDru's names confuzzled when giving the XP - put it down to a "Senior Moment". Great suggestions, WizarDru. Will keep those in mind if I have any similar issues in my games.
  2. W

    Gunpowder, fantasy and you

    I never said anything about landing, and I suspect a "handful" of soldiers flying far above bow-shot, dropping flasks of lamp-oil and lit rags, would make the battle quite "interesting" - especially in the vicinity of the castle's grain store and stables. As to the rest, I never encountered any...
  3. W

    Gunpowder, fantasy and you

    I fully agree. We both seem to be arguing for having "scientific cause-effect and energy conservation" laws in place that put the brakes on indiscriminate magic use. However, "magic-how-she-are-done" in every D&D campaign I've ever played in has been "mage memorises spells and then casts them...
  4. W

    Gunpowder, fantasy and you

    The D&D universe is indeed filled with a number of races and magic spells that, effectively remove every single hurdle on the path to progress that we've had to overcome throughout the centuries. Cheap, easy non-polluting means of producing heat and light; non-polluting, readily available...
  5. W

    Gunpowder, fantasy and you

    Providing said person thinks of all the possible ramifications of the magic they allow in the campaign well in advance. Continuous light, as others have pointed out, means shifts can work around the clock. Fire magic that can be used to create heat/flame for any length of time with no more...
  6. W

    Gunpowder, fantasy and you

    Hard to find analogues for a lot of magic - the stuff that doesn't create fireballs or Blow Stuff Up, anyway - but dragons and other airborne menaces have an easy analogue in fighter/bomber aircraft - and we all pretty much know what they do. :lol: As to prevalence, barring a large and very...
  7. W

    Gunpowder, fantasy and you

    Yes, and I'd be one of the first to acknowledge that the one thing that saved Middle Earth is that Sauron's forces are even lazier than hobbitses. Thing is, tho', such airborne dangers do exist in that world and can be used - imagine what merely one Dreidecker Fokker could achieve if sent back...
  8. W

    Gunpowder, fantasy and you

    Point taken, but the "Forgotten Phlebotinum" of fireworks and breaching charges is not the only bit of plot-driven stupidity in LOTR - the had a lot of potentially plot-breaking stuff in that universe that, had it been real, would have changed the shape of the world and the plot. The...
  9. W

    Gunpowder, fantasy and you

    Well, there's another damned good reason to discount the "There is no gunpowder in Tolkien" argument. Thanks for that, I'd forgotten the breaching charge. Whether or not it's gunpowder as we know it or some other chemical concoction is really immaterial; it was some form of ignitable...
  10. W

    Gunpowder, fantasy and you

    I note with interest the oft-repeated "There is no gunpowder in Tolkien" saw in this thread - and yet they had fireworks. Actual physical fireworks, not just spells that gave the impression of them. And if they don't rely on "gunpowder" as such, then what they do use is near enough to it as...
  11. W

    Gunpowder, fantasy and you

    I've got no objection at all to gunpowder or firearms in a fantasy setting. As has been frequently pointed out in the thread, they are not automatically common across the whole world from the moment of their invention and they do have both advantages and disadvantages that mitigate both their...
  12. W

    History, Mythology, Art and RPGs

    All good fun. Sadly ruined for us today by OSH regulations :p
  13. W

    History, Mythology, Art and RPGs

    It's really good when you find information on hew the "ordinary people" dressed and lived. So few people over the years have deemed them important enough to record and we wind up with most of our information being skewed in favour of the Noble or monied classes. Obviously not everyone could...
  14. W

    How soon do you see warning signs of a TPK?

    About now, I'm glad my current players can take a hint when they hear/see one. So far, they have never failed to take heed of insurmountable odds and decide that discretion has a longer retirement plan than valour. They don't play cowardly - they've charged into a brawl where they were...
  15. W

    Taking dice away from the players

    Likewise. There are just some things that a person (the character) cannot possibly know (such as "there can't possibly be any traps because I had critical success on my roll" or worse "there can't possibly be any traps because (s)he had critical success on his/her roll") and some things that...
  16. W

    History, Mythology, Art and RPGs

    Eerie. Second time in a week I've been directed to that site - once from Cracked.com and now from here. The universe is obviously directing me to Roman statuary for some reason.
  17. W

    Taking dice away from the players

    My current crop all seem to be method actors - as I am myself - so we can dispense with dice for a lot of interactions. I keep mental track of what die bonuses the PCs have and factor them into the NPCs reaction to the role play if they are relevant - if the PC's an attractive man and the NPC's...
  18. W

    Ah, the stupid things PCs do...

    Not in my case - the GM went out of his way to explain that the local miners had a very bad relationship with both local and off-world spacers and there really were a lot of explicit warning signs between the landing port and the mines and even more signs all the way into the mines to the...
  19. W

    Ah, the stupid things PCs do...

    I'm wondering about the mental state of the leader of the agents who seemed so unperturbed that Dead-Agent-Steve of the 20-odd bullet holes had got up and was moving around.
  20. W

    Bloodthirsty PC's

    That pretty much describes my villains to a "T". And I do this all the time. The PCs have friends, allies and business-people they trust and can rely on.
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