Roleplayed a bunch of campaigns without dice some years ago to try and get more descriptive instead of "I hit for 10 points" out of my players. I found it worked great for games with simple rules where the players could control their own powers like Unknown Armies, but less well for D&D where I had to do everything.
Haven't done this for a while as I've found there are a bunch of games which include player dice rolling in a way that I can encourage description and all have other features I like. Apocalypse World mentioned above is one, but I also like Dogs in the Vineyard, Mouse Guard, the latest WHFRP and 3:16 for this.
Overall I prefer the control players feel from having their own dice, so I'd only go back to rolling all the dice if we played Unknown Armies again - as I'm sure my players would demand it.
Haven't done this for a while as I've found there are a bunch of games which include player dice rolling in a way that I can encourage description and all have other features I like. Apocalypse World mentioned above is one, but I also like Dogs in the Vineyard, Mouse Guard, the latest WHFRP and 3:16 for this.
Overall I prefer the control players feel from having their own dice, so I'd only go back to rolling all the dice if we played Unknown Armies again - as I'm sure my players would demand it.