Updated Ramses.
Name: Ramses Waveborne
Class: Ranger 4/ Sorcerer 4
Race: Half Sea Elf
Alignment: Neutral Good
Deity:
Age: 38
Gender: Male
Height: 5’8”
Weight: 148
Eyes: Sea Green
Hair: Blond
Skin: Pale with Green ting.
Ability Scores: Str: 12/Dex: 14/Con: 12/Int: 12/Wis: 15/Cha: 16
HP: (4d8+4d4+8 Con)
AC: 16 (+2 Dex, +4 armor)
Init: +2 (+2 dex)
BAB: +6
Saves: Fort: +5/Ref: +5/Will: + 5
Move: 30’
Weight Allowance: Light 43, Medium 86, Heavy 130, Pull 450, Lift 130.
Attacks:
Rapier +6 1d6+1 18-20/x2
Hag Slayer: Composite Mighty (+1) Long Bow +10 1d8+3 /x3
Full Attack Hag Slayer +8/+8
Racial Abilities:
Immunity to Sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-light vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen, Search, and Spot checks. +2 racial bonus on Diplomacy and Gather Imformation checks. Elven Blood: For all effects related to race, a half-elf is considered an elf.
Class Abilities:
Ranger: Track, Wild empathy, favored enemy (Monsterous Humanoids), Archer combat style, Endurance, Animal companion (Dire Rat "Squeeks") as 2nd level druid.
Sorcerer: Summon Familiar (SeaGull "Siren") as hawk.
Sorcerer Spells Per Day:
Cantrips: 6 (DC: 12)
1st Level: 7 (DC: 13)
2nd Level: 4 (DC: 14)
Sorcerer Spells Known:
Cantrips: Mending, Prestidigitation, Message, Detect Magic, Resistance, Light
1st Level: Jump, Animate Rope, Endure Elements.
2nd Level:Alter Self
1st Level Ranger Spell: Speak with Animals (DC: 13)
Feats:
Alertness, Acrobatic, Athletic.
Skills: (Ability + Ranks + Misc.)
Hide +2 (+2 Dex)
Move Silently +2 (+2 Dex)
Listen +7 (+2 Wis, +1 race, +2 alertness, +2 familiar)
Search +2 (+1 Int, +1 race)
Spot +16 (+2 Wis, 9 ranks +1 racial, +2 alertness, +2 familiar)
Jump +3 (+1 Str, +2 acrobatic)
Climb +10 (+1 Str, 7 ranks, +2 athletic)
Swim +12 (+1 Str, 9 ranks, +2 athletic)
Rope Use +7 (+2 Dex, 5 ranks)
Tumble +6 (+2 Dex, 2 ranks, +2 acrobatic)
Diplomacy +5 (+3 Cha, +2 racial)
Gather Information +5 (+3 Cha, +2 racial)
Knowledge Nature +8 (+1 Int, 7 ranks)
Survival +9 (+2 Wis, 7 ranks)
Knowledge Shipping lanes +5 (+1 Int, 4 ranks)
Profession Sailor +5 (+2 Wis, 3 ranks)
Balance +4 (+2 Dex, 2 ranks)
Languages:
Common, Elf, Draconic.
Gear: (Total weight: w)
18,500 gp Mighty Comp Longbow +2 (Bane: Monsterous Humanoids) [Hagslayer]
27,860 gp Leather armor +2, Spell Resistance 15, Glamored.
3,000 gp 2 potions Protection from Arrows 15/magic
5,000 gp to ship.
1,800 gp Quiver of Ehlona.
2,200 gp Ring of Featherfall
(58,360gp spent.)
History:
Brandy Cooper tells the story of her lover from the sea like it’s a myth not the truth. She tells of his fine elven body washing up on shore just as she was about to throw herself into the sea after loosing her husband Stewart to a woman from town. She saved him from the creature eating him and took him to the Inn that she ran with her father.
Blibboine awoke to the feel of linen sheets and gravity. It took some time to get used to but he had lost an arm to the sharkbeast and was not able to fend for himself. Brandy brought him back to health and careing for him healed her heart as well.
Before he went back to the deep where he belonged he left her with a gift; a child.
Ramses is named after his maternal grandfather. He led a sheltered life for the first 30 or so years until a sailor took him along on a voyage that opened his eyes. The sailor’s ship capsized in the middle of the ocean with no land around. Ram was the only survivor owing to his half sea elf heritage. He was able to swim to an island where he used the skills his mentor taught him to survive. It was almost a year before Ram was saved and returned to Saltbluff.
Once back he volunteered for the marine guard and learned how fight. It was another few years before he was able to return to the island he had made home only to find it enhabited by a sea hag.
He fought the hag but found she was interested in harming him like he thought all hags would want to do. Hailaria was in fact a human woman who was cursed to be in this form but had grown to love the magic she had and decided to remain as a hag. But she was a good woman and realised that others would not understand. Ramses and she became lovers and she chose to teach him magic.
One day she turned on him and tried to kill him. He left and never looked back leaving her to her lonley existance.
He returned to Saltbluff feeling like his world would crumble when his mother took him by the hand and lead him to the ship of an old friend. “Captain Swoops is looking for a Lookout. He could use your talents.” And the rest is history.
Squeeks Dire Rat
Size/Type: Small Animal
Hit Dice: 1d8+1 (9 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-4
Attack: Bite +4 melee (1d4 plus disease)
Full Attack: Bite +4 melee (1d4 plus disease)
Space/Reach: 5 ft./5 ft.
Special Attacks: Disease
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4
Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Feats: Alertness, Weapon FinesseB
Environment: Any
Organization: Solitary or pack (11-20)
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Small); 4-6 HD (Medium)
Level Adjustment: —
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.
A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.
Combat
Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.
Disease (Ex)
Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Skills
Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Dire rats use their Dexterity modifier for Climb and Swim checks.
Tricks: Guard, attack, Come when called, House trained, Follow Ramses, Stay, and defend other.
Companion Abilities: Share Spells, Link.
Siren
Size/Type: Small Magical Animal Sea Gull
Hit Dice: 1d8+1 (9 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 80 ft. (average)
Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-4
Attack: Talons +3 melee (1d4)
Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon FinesseB
A typical Sea Gull is about 3 feet long and has a wingspan of about 7 feet. The statistics presented here can describe any similar-sized, diurnal bird of prey.
Combat
Gulls dive at prey, raking with their powerful talons.
Skills
Gulls have a +8 racial bonus on Spot checks.
Familiar Abilities: Share Spells, Allertness, Improved Invasion, Empathic Link. Provides +3 spot check in bright light to Ramses.