In the Middle of...Somewhere [OOC Thread]

Mellubb

First Post
Ankh-Morpork Guard said:
As a heads up...we're at about 9 interested people here, so I'm going to close recruitment as such. So at this point, once we've got characters well fleshed out enough I'll approve 6 and the other 3 will be alternates in the case of deaths, general dissappearing, etc.

How fleshed out do you want it.
 

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ethandrew

First Post
Here's Slim:

[sblock=Slim's Background]Brutus “Slim” Carnation has always been better at being someone other than himself. In time he honed this escapism into a hobby, a talent, and finally an asset. He dabbled some in drama and street performance, yet it was mundane for Slim, not enough thrill involved. Sure, he could make some decent coin if he stayed out in the market all day and juggled, told stories, or even cut a few purses, but it got old for him, and quickly at that. Of course, his shift in professions was facilitated by being caught stealing, but it was less detrimental and more “closing one door while opening another.”

It didn’t hurt that those who caught him were looking for someone with quick hands, and the fact that he could impersonate anyone certainly helped his cause. Over time they honed his abilities, teaching him how to ascertain opportunities and how to capitalize on them. Mundane jobs lined up one after another, and Slim glided through them, conning one person, seducing the next.

His last task was an immersive one: he was to impersonate an on-site valet at a very wealthy merchant’s estate. Slim infiltrated the position with remarkable ease and continued to learn the routine of the household over the course of a month. When the proper time came, late one evening Slim allowed a small retinue of accomplices into the mansion where they headed straight for the vault. He quickly disabled the trap and entered through the secret door leading in. This much he had studied and prepared diligently, having witnessed it accomplished a few times from the shadows.

However, that is where the familiarity ended. He found himself in another room, without doors or windows, save the one they just entered through. After a few minutes, one of Slim’s partners found a small button in the wall roughly 7 feet up. With joy he pushed it and found to everyone’s horror that the trapdoor snapped shut and the floor started sliding out of the room, under one of the walls. One by one the group fell into the small trap, piling atop each other. Darkness covered them and in no amount of time they were being pulled out of the pit by the city watch, all of them bound and gagged.

Slim, as it would be, was not entirely without luck that evening. As he was being transported to the prison, he managed to break free from his bindings. After doing so, he ran off into the alleyway before any guards realized what had occurred. Recovering quickly they were after him down the alley, but all they could find was a small girl with short hair crying, crying about being lost and wanting her mommy. The guards largely ignored her, having a criminal hiding around. One took the girl to the street and told her to walk away in case anything bad happened in the alley and then the guard proceeded to move down into the alley again… such civil service.

Once in the street, Slim laughed it off and set his partner’s free without letting the guards see. They all proceeded to a tavern and drank and laughed their night’s exploits. However, they all soon found that the wealthy merchant had hired some folks to track them down individually. These folk were less than kind. One by one, those who were captured in the vault went missing. After the first three, the rest were curious and cautious, not knowing what was occurring, until a severed head appeared mounted to a pike in the middle of an alley in a disreputable part of town.

Not wanting to meet the same fate, Slim talked his way onto a ship, bound for new lands, new places. He was able to convince them he was noble and was being sent as a diplomat, so he got very comfortable lodging on the trip.
[/sblock]
 

Okay. Couple more things.

As for the amount of fleshing out to get the characters approved, about as much as Mellub put in his should be fine. Once I've got something at least close to that(mostly to get an idea on backgrounds and such), I'll do the approvals on characters from there. So just afew more of those and I'll edit the first post with the characters and alternates listed.

Other thing is the character sheet. I'll set up a Rogue's Gallery thread when we're ready for it, but I'd prefer it if you guys would use the attached sheet and fill in the numbers/info from there. Its the LEW form with a couple minor changes that I've used for years now. Makes things very easy to spot bonus wise and keeps the numbers clear enough. :)

So, right now, I'd like to see the main concepts and basic ideas for the characters so I can see what we're all working with.
 

Attachments

  • Character Sheet.txt
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stonegod

Spawn of Khyber/LEB Judge
A couple of questions
- Are you requiring any single piece of equipment not be more than 1/2 our initial gold?
- How are we doing hit points? 1/2HD rounded down even, 1/2HD rounded up odd or some other?
 

stonegod

Spawn of Khyber/LEB Judge
Below is my fleshed out concept: Jan the enslaved gladiator. Was a slave to an elven lord, forced to learn their dextrous fighting style, and escaped when the boat crashed. Is his master still alive? Who knows.

I've included an Advancement section to help w/ the number breakdown. The only non-Core item beside the Swashbuckler class is the elven thinblade (Complete Warror: 1d8 damage rapier-like weapon). Let me know if that is okay. I've used 1/2HD rounded down even, 1/2HD rounded up odd for hitpoints.

Code:
[B]Name:[/B] Jan
[B]Class:[/B] Swashbuckler 3/Fighter 3
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Deity:[/B] None

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 6        [B]XP:[/B] 21000
[B]Dex:[/B] 20 +5 (16p.)     [B]BAB:[/B] +6         [B]HP:[/B] 31 (6d10-6)
[B]Con:[/B]  8 -1 (00p.)     [B]Grapple:[/B] +8     [B]Dmg Red:[/B] NA
[B]Int:[/B] 15 +2 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] NA
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +5        [B]Spell Save:[/B] NA
[B]Cha:[/B]  8 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] NA

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +1    +0    +5    +0    +1    +1    18
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    -1          +5
[B]Ref:[/B]                       2    +5          +7
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
[i]+1 elven thinblade[/i]         +13    1d8+5      18-20x2
mwk dagger                 +12    1d4+4      19-20x2
mwk lt. x-bow              +12    1d8        19-20x2

[B]Languages:[/B] Common, Elven, Goblin

[B]Abilities:[/B] Grace +1, Insightful Strike

[B]Feats:[/B] Combat Expertise, Dodge, Exotic Weapon Proficiency (Elven Thinblade), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (Elven Thinblade)

[B]Skill Points:[/B] 57       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                   8.5    +4    +2    +14
Climb                       9    +2          +11
Escape Artist             8.5    +4          +12
Jump                        6    +2    +2    +10
Perform (act)               3    -1           +2
Sense Motive                6    -1           +5
Tumble                    8.5    +4    +2    +14
Use Rope                    6    +4          +10

[b]Equipment:               Cost  Weight[/B]
[i]+1 elven thinblade[/i]      2400gp    3lb
[i]bracers of armor +1[/i]     1000gp    1lb
[i]gloves of dexterity +1[/i]  4000gp     --
[i]ring of protection +1[/i]   2000gp     --
[i]amulet of nat. arm +1[/i]   2000gp     --
mwk dagger               302gp    1lb
mwk lt. x-bow            335gp    4lb
50 bolts                   5gp    5lb
sunrods (2)                4gp    2lb
belt pouch                 1gp   .5lb
waterskin                  1gp    4lb
silk rope (100ft)         20gp   10lb
4 [i]potions of mage armor[/i]  100gp    --
2 [i]potions of cure mod[/i].   600gp    --
mwk manacles              50gp    2lb

[B]Total Weight:[/B]33.5lb    [B]Money:[/B] 82gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875

[B]Age:[/B] 25
[B]Height:[/B] 5'6"
[B]Weight:[/B] 165lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Almost sickly pale
[sblock=Advancement]L1->Swashbuckler 1 HP: 9 (1d10-1) SP: +28 (4x4+1x4+2x4)
Skill Balance +4, Climb +4, Escape Artist +4, Jump +1, Perform (acting) +3, Sense Motive +4, Tumble +4, Use Rope +4
Abilities: Str 14 (6pts), Dex 18 (16 pts), Con 8 (0pts), Int 14 (0pts), Wis 8 (0pts), Cha 8 (0pts)
Feats: Dodge, Mobility (Human Bonus), Weapon Finesse (Class Bonus)

L2->Fighter 1 HP: 5 (1d10-1) SP: +5 (2+1+2)
Skill Balance +1cc, Climb +1, Escape Artist +1cc, Jump +1, Tumble +1cc
Feat: Exotic Weapon Prof: Elven Thinblade

L3->Swashbuckler 2 HP: 6 (1d10-1) SP: +7 (4+1+2)
Skill Balance +1, Climb +1, Escape Artist +1, Jump +1, Sense Motive +1, Tumble +1, Use Rope +1
Feats: Weapon Focus (elven thinblade)
Other: Grace +1

L4->Fighter 2 HP: 5 (1d10-1) SP: +5 (2+1+2)
Skill Balance +1cc, Climb +1, Escape Artist +1cc, Jump +1, Tumble +1cc
Abilities: +1 Int
Feat: Combat Expertise (Class Bonus)

L5->Swashbuckler 3 HP: 6 (1d10-1) SP: +7 (4+1+2)
Skill Balance +1, Climb +1, Escape Artist +1, Jump +1, Sense Motive +1, Tumble +1, Use Rope +1
Other: Insightful Strike

L6->Fighter 3 HP: 5 (1d10-1) SP: +5 (2+1+2)
Skill Balance +1cc, Climb +1, Escape Artist +1cc, Jump +1, Tumble +1cc
Feat: Spring Attack[/sblock]

Appearance and Personality
Jan looks to be a hunted man---he has a haggard look on his face, scraggly red hair, and a skin so pale he is either sick of a rare visitor to the sun. His clothes, underneath their soil, are the finest of elven fashion. However, what is most telling are the shorn fragments of well-made manacles still around his wrists---the sign of an ex-slave. His keen blue eyes show the sign of intelligence, he moves with the reflexes of one who has been beaten too many times, and his small frame belies a wiry strength.

Jan is very uncommunicative sort, saying as little as possible. He volunteers nothing about his past by refusing to talk about it. He seems to be an astute judge of character, however, and does not react well to lies or threats.

Background
Jan grew is the son of two poor servants of a far-off merchant town, barely eking a living. The boy was always small and frail, though with a keen mind and naughty temperament. This caused him great trouble while in the midst of a prank at his parent's employ---his wily contraption ended up scaring the face on an elven noble's son. Instead of killing him outright, the noble---a noted hater of humans---took the boy into slavery as punishment. In a twisted sort of game, the boy's chaotic streaks were beaten out of him and his natural talents were turned to gladiatorial entertainment. The elven lord had him trained in an exotic, fluid form of elven combat using their trademark thinblades, using the boy's adaptability and malleability to show up his rivals.

This was Jan's life for countless years. Though he always dreamed up escape, the lord's magic defenses always proved too much for him. However, fate stepped in on a recent sea voyage. Unknown assailants attacked the ship, wrecking it on a foreign shore. Shackled, the young man was left for dead by his master to drown in below-deck. However, Jan was able to free himself and dragged himself ashore, ready to start his new life.

Jan has no idea what happened to his master. He hopes the lord died in the attack, but secretly fears this is not so.

Tactics
Elusive combatant---charge in via tumbling/climbing/balancing then use Spring Attack and Mobility to wear down the target. Combat Expertise and potions of mage armor as appropriate for heavy hitters.
 
Last edited:

stonegod said:
A couple of questions
- Are you requiring any single piece of equipment not be more than 1/2 our initial gold?
- How are we doing hit points? 1/2HD rounded down even, 1/2HD rounded up odd or some other?
Heh, good questions.

I may regret it, but no limits on items on the gold end of things. I'll be nice.

As for HP, I'm an idiot for forgetting this part. To be honest, I prefer rolling for things like this. D&D is all about randomness. HOWEVER, if you all would prefer, we can use the DMG Fixed HP variant.

EDIT: So, on the HP thing...unless anyone specifically is against rolling for it, we'll use the Fixed HP. You have a day to complain before that gets set in stone. :)
 
Last edited:

Voda Vosa

First Post
Heres Bonamius the dread, hope you like him. Check him out please Im afraid he has some errors I cant see.


Code:
[B]Name:[/B] Bonamius
[B]Class:[/B] Warlock
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral evil
[B]Deity:[/B] 

[B]Str:[/B] 10 +0 (XXp.)     [B]Level:[/B] 6        [B]XP:[/B]
[B]Dex:[/B] 18 +4 (XXp.)     [B]BAB:[/B] +4         [B]HP:[/B] 42 (1d6+1)
[B]Con:[/B] 12 +1 (XXp.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 0
[B]Int:[/B] 12 +1 (XXp.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (XXp.)     [B]Init:[/B] +4        [B]Spell Save:[/B] +0
[B]Cha:[/B] 18 +4 (XXp.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +5    +0    +4    +0    +0    +0    19
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                            [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       2    +4          +6
[B]Will:[/B]                       5    +0          +5

[B]Weapon                Attack   Damage     Critical[/B]
Crosbow heavy             +9     1d10          19-20x2
Quarterstaff                 +4     1d6/1d6      20x2
Morningstar                  +5     1d8            20x2

[B]Languages:[/B] Common, Infernal, Abysal

[B]Abilities:[/B] Endrich blast  (3d6),  Detect  magic, Damage  reduction,  Deceive  item
	
[B]Feats:[/B] Spell penetration, Greater spell penetration, Point black shot, Rapid shot.

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] X/X
[B]Skills                     Ranks  Mod  Misc  Total[/B]
Use Magic Device             3    +4          +7
Spellcraft                        2    +1          +3
Intimidate                       4    +4          +8
Jump                              2    +0          +2
Knowledge(arcana)           2    +1          +3
Disguise                          4    +4          +8
Concentration                  6    +1          +7
Bluff                               4    +4          +8

[B]Equipment:                      Cost  Weight[/B]
Mastercraft Morningstar         308gp                   
Mastercraft heavy crosbow     350gp
+1 Chain shirt                     2100gp   
Clothings                   
Cloack of Charisma +2          4000gp  
Gloves of dexterity +2          4000gp
ring of protection +1            2000gp
Tent                                     10gp
Bedroll                                    1gp
Blanquet                                 5sp
Trail rations                             5sp
Rope hemp
Fishhook  
4 potions Cure Light Wounds      200gp

[B]Total Weight:[/B]XXlb      [B]Money:[/B] 15gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B] 500
[B]Max Weight:[/B]           1-33  34-66 67-100 100

[b]Spell DC:[/b] 4 (feat) + 2 (Cha) + Spell Level

 [/B]Invocations:
               Least:[/B] Frightfull Blast, Eldrich apear, Entropic warding
              [B]Lesser[/B]: Brimstone blast 

[B]Age:[/B] 34
[B]Height:[/B] 1.8 meters
[B]Weight:[/B] 60 kg
[B]Eyes:[/B] red
[B]Hair:[/B] black
[B]Skin:[/B] withe

[B]Appearance:[/B] 
Bonamius is somehow tall, and skinny , with penetrating red eyes. His hands are thin and fast. He is very thoughtfull and speculative, and never take others ideas lightly without questioning. His eldrich blasts are used very usually, agains enemies, against stubborn objects which seems not to be in the correct place, and anything that Bonamius think must be destroyed. His evil side is strong, making him a dreadfull rival. 

[B]Background:[/B] 
Born and left alone in a temple of Baccob, Bonamius was given to a humble family when he was a baby. He grew fast and his adoptive family started to see his true nature. The merciless young Bonamius learned to make magic trics and used them with evil purpouses. He shooted birds, cats and anything that moves with his eldrich blast. Soon enough the youngster flee his home, looking for something more than a pathetic farm, and start traveling with no defined goal. His life at the moment was nothing but mercenary jobs, years of isolation, and self-retention in wizards librarys. He learned by himself, the only intewraction with other people usualy involves bluffing, lies or intimidation.
 
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stonegod

Spawn of Khyber/LEB Judge
Ankh-Morpork Guard said:
EDIT: So, on the HP thing...unless anyone specifically is against rolling for it, we'll use the Fixed HP. You have a day to complain before that gets set in stone. :)
I'm confused... do you mean we will used Fixed unless someone complains or the other way around? I'd prefer fixed.
 

stonegod said:
I'm confused... do you mean we will used Fixed unless someone complains or the other way around? I'd prefer fixed.
I meant random unless. But there's the one against it so we'll just go ahead and use Fixed as it is in the DMG. :)

So...

Code:
HD                    d4    d6    d8    d10    d12
HP At Even Levels      2     3    4      5      6
HP At Odd Levels       3     4    5      6      7
 

Jemal

Adventurer
Allright, I think I'm gonna drop back and let others have a go since there's so much interest. I'm in several games on here, as well as DMing 3 epic and 1 normal game, and I'll be short on time for the next week or so anyways, so have fun, guys!
 

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