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Rucks OOC

The Empire

Explorer
The Free Plane of Tears

The Free Plane of Tears
Capital Bronifed 10000, other cites Tazal 5000, Ter 7000.
The plane of Tears is inhabited by three races Humans, Qui, and Eashtal. The races live with one another in piece. The Qui from this area are free.
Available Human classes: Fighter, Scout, Rouge, Cleric, Sorcerer, Psi Warier, Bardic Schaller, Bard, Spell thief, and Wilder
Available Qui classes: Fighter, Ranger, Devine Mind,Sorcerer, Beguiler, Psi Warier, Soulknife, Dusk Blade, Bard, Spell Thief, Rouge, Hex Blade, and Wilder.
Available Eashtal classes: Fighter, Ranger, Scout, Monk, Psi Warier, Hex Blade, Barbarian, Swashbuckler, and Wilderness Rouge.
Weapons and armor: Mettle Armor and shields weapons any.
Economics: they are a pore nation.
Treaties: a lose treaty with Zethy as both see the threat of the Uli. They have a serious internal problem with government of the people.

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the little strip of green on the cost blocked from the sea by a high cliff.
 
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The Empire

Explorer
The Tribes of the Empty Planes

The Tribes of the Empty Planes
Capital Perent 1000.
The men of the empty plans have no city of size and do not build permanent houses. They are a nomadic horse cloture with no mettle working and do not trade with other nations. The only domestic animal is the horse and dog. The tribes worship only the Creator and this is done in there own way and nothing like the northern colt.
The Tribes Men are darker completed then there northern brothers and on average 1” taller
Available classes: Barbarian, Totem Barbarian, Druid, Fighter, Ranger, Scout, Spirit Shaman, Paladin, Cleric, and Divine Champion.
Weapons and armor: most do not were armor But leather is available, Whip, Staffs, Bows, Spears, Hammers, Clubs, Ax’s.

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EmptyPlanesIshalehcost.jpg

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The Empire

Explorer
The Ishaleh Cost

The Ishaleh Cost
Capital Inbec 5000 other citys Aekai 1000, Ulan, 3000, Dalanic 5000, Teremae 3000, Urli 2000.
The people of Ishale live by a strict moral code and are often of lawful aliment. A large population of the Eashtal live in the land 25% of the total.
Available classes: Samurai, Monk, Scout, Ninja, Rouge, Wu jen, Spirit Shaman, Psi Warrior, Faverd Soul, Wilder, and Shugenja.
Weapons and armor: Banded, leather, Chain, Brest Plate, Spears, Long Bow, Short Bow, Staff, Grate bow, Bustard Sword, Two Handed Sward, Long Sward, and Short Sward. All Ishalen weapons are single edged.
Economics: they export grains and semi precious gems and import Dwarven weapons the importing of goods is title controlled by the government
Treaties: Non

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This is the small wooded stretch of land up against the moutons (center left)
 
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The Empire

Explorer
The Isle of Tstal

The Isle of Tstal
Capitol Tstal 2000
This island is a magical enclave there families and normal villagers with normal lives but the ones in power are the men and women of magic.
Available classes: Cleric, Wizard, Sorcerer, Wilder, Divine Mind, Ardent, Spirit Shaman, Dragon Shaman, and Psion.
Weapons and armor: any.
Economics: the isle is very dependent on Roock and Zethy fore goods. Exporting magic items
Treaties: they have a non aggregation pact with Sonioay

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The small light green island in the upper right corner
 
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The Empire

Explorer
Sonioay land

Sonioay land
Capitol Sashane 80000, other cites Astaia 50000, Taraina 60000, Mereaz 40000, Helania 60000, Arayn 90000, and Leasian 75000.
Sonioay is a land ruled by woman. The matriarchal society has done very well for its self. How ever men are at best 2nd class citizens and often kept as slaves. There is no semblance of equality in the society is straightforward about men being inferior in the woman of Sonioay eyes.
Available classes: Claric, Drueid, Ranger, Rouge, Sorcerer, Wiseard, Psion, Psi Warier, Wilder, Soul Knife, Hex Blade, Begiler, Spell Theif, Devine Mind, Dusk Blade, Knight, and Swashbluckler.
Weapons and armor: aney armor, shilds, swards, spears, mase crosbows, and Bows.
Economics: some trading but it is of little sunifagints
Treaties: there is a treaty with the High Elves. In the past the Soioay tryed to infultrate the cort of Roock but it failed. After this the tryed to expand into the Empty palnes and found out why it is called empty. They now have there gase seet on the palin of Tears and part of Edogon.

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The Empire

Explorer
New Weapons

Table: Weapons
Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Ranged Weapons
Rifle, heavy 600 gp — 2d10 19–20/x3 50 ft 14 lb. Piercing
Ball & Power (50) 1 gp — — — — 3 lb. —
Rifle, light 100 gp 2d6 2d6 19–20/x3 50 ft. 8 lb. Piercing
Ball & Power (50) 1 gp — — — — 1 lb. —
Rifle, medium 300 gp 2d8 2d8 19–20/x3 50 ft. 11 lb. Piercing
Ball & Power (50) 1 gp — — — — 2 lb. —
Crossbow, great 100 gp 1d12 1d12 19–20/x2 150 ft 15 lb. Piercing
Bolts (10) 2 gp — — — — 2 lb. —
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Light Melee Weapons
Claw bracer 30 gp 1d3 1d4 19–20/x2 — 2 lb. Slashing
One-Handed Melee Weapons
Khopesh 20 gp 1d6 1d8 19–20/x2 — 12 lb. Slashing
Two-Handed Melee Weapons
Ranged Weapons
Horsebow 100 gp 1d6 1d8 x3 70 ft. 3 lb. Piercing
Arrows (20) 1gp — — — — 1 lb. —
Pistol, heavy 800 gp 1d10 1d10 x3 25 ft. 2 lb. Piercing
Balls & Power (50) 1gp — — — — 3 lb. —
Pistol, light 300 gp 1d6 1d6 x3 25 ft. 4 lb. Piercing
Balls & Power (50) 1gp — — — — 1 lb. —
Pistol, medium 500 gp 1d8 1d8 x3 25 ft. 6 lb. Piercing
Balls & Power (50) 1gp — — — — 2 lb. —
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Light Melee Weapons
Sai 2 gp 1d3 1d4 x2 10 ft. 2 lb. Bludgeoning
Tonfa 2 sp 1d4 1d6 x2 2 lb. Bludgeoning
War fan 30 gp 1d4 1d6 x3 3 lb. Slashing
One-Handed Melee Weapons
Whip4 1 gp 1d23 1d33 x2 2 lb. Slashing
Ranged Weapons
Volley gun, heavy 3000 gp 1d10/8d10 1d10/8d10 18–20/x3 25 ft. 20 lb. Bludgeoning
Ball & Power (50) 1 gp — — — — 3 lb.
Volley gun, light 500 gp 1d6/12d6 1d6/12d6 18–20/x3 25 ft. 10 lb. Piercing
Ball & Power (50) 1 gp — — — — 1 lb. —
Volley gun, medium 1000 gp 1d8/10d8 1d8/10d8 18–20/x3 25 ft. 15 lb. Piercing
Ball & Power (50) 1 gp — — — — 2 lb. —
Flame Gun 5 gp 4d6 4d6 x3 30’ 10’ cone 3 lb. Fire
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
3 The weapon deals half damage to metal armor.
4 Reach weapon.
Weapons by kingdoms
Horse bow: a reinforced re curve with a short strong pull adapted fore firing from horse back. This is primary a weapon of the North lands and Wood elves.
Pistol, Light: this is the basic muzzle loading flint lock pistol. It is small and light. Around 30 caliber.
Pistol, Medium: this is the intermediate pistol and is around 50 caliber.
Pistol, Heavy: the heaviest of the pistols and is around 70 caliber.
Rifle, Light: as the light pistol but with a longer brail about 18” and a shoulder stock. It is also around 30 caliber.
Rifle, Medium: much like the light rifle with a brail length of approximately 24” and a ball of 50 caliber.
Rifle, Heavy: 30” brail or longer and a ball of around 70 caliber.
Volley gun: volley guns are multi brail versions of the standard weapons there brail length is shorter then a rifle but slightly longer then a pistol. the dwarf’s have made these weapons have two moods of fire they will either fire a ball every second or they can fire all of the balls at once if this latter choice is used then any one standing in the square behind the firer tacks 1d6 fire damage, this is what the have done to combat the high recoil.
Volley gun, Light: the standard volley gun with twelve brails it is around 30 caliber
Volley gun, Medium: a heaver version with only ten brails. it is around 50 caliber
Volley gun, Heavy: this is the heaviest of the volley guns with only eight brails and a boll of 70 caliber
Flame Gun: this is a single tube or as many as six 1” tubes attached to a handle and a trigger each brail contains one shot
 

The Empire

Explorer
Pantheon

Pantheon

Kuran. Greater M N Touch. life, healing, repose, death, protection. god of the dead
Symbol: two super imposed pentacles. Race: man

Alai. Greater F NG Spells. luck, trickery, knowledge, magic, good. goddess of magic
Symbol: a large blue clear sphere. Race: man

Aurelius. Demi M N Staff. magic, knowledge. god of knowledge
Symbol: wizard’s staff. Race man

Hatar. Demi F N Long Blade. goddess of assassins
Symbol: non. Race: dark elf

Eshail. Inter M CG Hammer. artificial, creation, fire, strength. god of crafts
Symbol: smiths hammer. Race: dwarf

Brigh. Inter F L Pan. life, community, protection, nobility. goddess of home and family
Symbol: a house. Race: halfling

Sato. Lesser M LN Hands. protection, knowledge, law. god of monks
Symbol: a forearm and hand raped with a leather strand. Race: Elf

Madran. Lesser F L Short Sword. rune, law, comment, goddess of cities
Symbol: a charter of a walled city. Race: elf

Vshon. Inter M G Long Sword. sun, protection, travel, liberation. god of ranger’s wilds
Symbol: tree. Race: man, elf

Tishon. Inter F C Long bow. plants, animals, weather, scaleykind. goddess of druid’s
nature. Symbol: non. Race: wood elf

Bilston. Lesser M NE Any. destruction, war, evil. god of war
Symbol: black sword and ax crossed. Race: elf

Ilkey. Lesser F C Scythe. chaos, darkness, death. goddess of the Harvest
Symbol: scythe. Race: elf

Kar. Lesser M L Fists. sun, strength, air. god of strength and the Skis.
Symbol: a cape. Race: man

Lowe. Lesser F CG Pin. charm, tricky, knowledge. goddess of writing.
Symbol: an open book. Race: man

Anar. Inter M C Spear. water, weather, chaos, scaleykind. god of water and sea
Symbol: waves. Race: elf

Eaan. Lesser F CN trickery, madness, darkness. goddess of madness
Symbol: lighting bolt. Race: elf

Brador. Dimi M C Ax. strength, distraction. god of barbarians
Symbol: bare. Race: man

Eleasa. Dimi F L protection, law. Goddess of law
Symbol: scales. Race: man

Eshtal. Lesser M. N Spear/Lance. nobility, glory, war. the Horse Lord.
Symbol: house. Race: man

Mego. Lesser F N Horse Bow. community, travel, liberation. goddess of Trade
Symbol: gold coin. Race: man

Magare. Lesser M NE Knife. evil, glory, death. god of murder.
Symbol: hart with a dagger stuck in it. Race: elf

Bastail. Lesser F CE Poison. chaos, trickery, destruction. Goddess of betrayal.
Symbol: vile of black liquid. Race: elf

Gazlin Lesser M C Bottle. charm, trickery, luck god of husbands.
Symbol: yin yang. Race: man

Meral Lesser F L Scream. law, protection, scaleykind. god of land owners and land lords.
Symbol: dragon. Race: man

Jumay Inter M LN Sword. liberation, nobility, glory, luck. god of dulling and the sword.
Symbol: six pentacles five arranged in the points and one as the center of a pentacle. Race: elf

Azaral Inter F LG Shield. liberation, protection, sun, good. god of pentacle.
Symbol: sword. Race: elf

Dermear. Inter M LN Hammer. artificial, knowledge, earth, law. god of mesentery.
Symbol: masons hammer and plumb. Race: dwarf

Heder. Inter M LN Az. artificial, weather, plants, knowledge. goddess of wood rites.
Symbol: square, saw, and chisel Race: dwarf

Malta. Lesser M N Club. sun, creation, community. god of millers.
Symbol: a mil stone. Race: halfling

Heleana. Lesser F L Fail. sun, earth, animal. goddess of farmers
Symbol: wheat stack or a golden wheat head. Race: halfling

Cast. Inter M LN Sword, Shield, Spear, and Javelin. luck, war, strength, protection. god o worriers
Symbol: helm. Race: man, dwarf, elf

Tine. Inter F CG nobility, charm, travel, knowledge. goddess of arties.
Symbol: paint brush. Race: halfling, man, elf.

Yadvak. Inter M N charm, trickery, travel, knowledge. gad of bards.
Symbol: lute. Race: elf, man

Plain Lesser F LN Bow. animals, air, nobility. goddess of falconers.
Symbol: falcon. Race: man, elf

Shathr. Demi M N Cold attacks. weather, darkness. god of winter
Symbol: snow flack. Race: elf

Anak. Demi F N Water attacks. weather, water. goddess of spring.
Symbol: drop of water, or a flower. Race: elf

Usley. Demi M N Touch attacks. weather, animals. god of fall.
Symbol: red leaf. Race: elf

Astar. Demi F N Ray attacks. weather, sun. goddess of summer
Symbol: sun. Race: elf

Elemental gods
Bik. Elemental god chaos, fire. god of Fire

Piler. Elemental god chaos, earth. god of Earth

Uther Elemental god chaos, water. god of Water

Go. Elemental god chaos, air. god of Air
 

The Empire

Explorer
Player screen name/ Character name

1.woody06/Oam
2.HolyGrenadeFrenzy/Prestige Featherfoot
3.leinart/Lars Raska
4.Greenbottle/Emral Greenbottle
5.Bogre/Glyrell Nujennis
6.hellrazor111/Ermac
7.Thalos_Greycloak/Isis Leafbender-Staggeringfoot
8.TheCrazyMuffinMan/Edmee Kaboyashi
9.
10.
 
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Jemal

Adventurer
Lots of description and all, but.... How're people supposed to make characters without guidelines? I suppose one could guess?

LVL, starting gold, starting HP, Allowable books, Stat system...

Also I don't want to sound like an English teacher, but...

Character, not carter.
 
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The Empire

Explorer
Sorry about that. 4d6 drop the low. Send me a back round and I will award extra levels accordingly, so start out at first. I have maps but there scanned from a hard copy I can send them to any one that wants them I am planning on putting them in photo bucket or something that I can link to. Everyone has typos. As for books all the completes were all the classes are from and unearthed arcane. If I did not list a class tell me, if you want something else it might work out. Palladian’s are limited to the colt or church of the creator in case I forgot that. First levle hits are max.
 
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