Rystil Arden
First Post
Hi everyone. This is a recruiting thread for my Kiss of Darkness game, as mentioned in my recent poll thread. You don't have to have participated in the poll to apply for this game, but if you were here first from the poll, I'm going to give you a nod up.
The game takes place in my homebrew world, which is a fairly standard fantasy setting with a few twists. At the risk of quoting myself from the last thread, Kiss of Darkness is:
What I will allow:
Classes-All core classes + most WotC published variant classes and new classes from other supplements + some non-WotC variant classes and new classes, but check with me if you want to use one. Also, I will allow any of my own Bard variants and Caster variants, although for the casters I created them with a different setting in mind, so they're probably weak compared to Wizards.
Races-You can play any race you want to play that exists in the region where the game takes place, and even some that don't, subject to my approval, of course, including monstrous races, and I will give it an LA (which may not be the LA given by Wizards--Whisper Gnomes, I am looking at you) and even a monster class progression so you can start at level 1. However, I reserve the right to decide what is 'within reason'. To give examples, I have allowed an Azer (who later became a blue-flamed winged azer) and a Silver Dragon cohort, but I would not suggest something overtly freakish and monstrous, nor do I allow races that are ported from other settings and have loads of special feats just for them (looking at Shifters and Warforged here).
Other Goodies from your favourite supplement: Allowed on a case-by-case basis, so ask me first. I usually say yes unless your favourite supplement is Complete Divine (or Player's Guide to Faerun, although I've ported some of the FRCS stuff into non-broken 3.5 versions myself, so ask me if you really wanted to have the flavour of something in there and not just the power) and even sometimes then I say yes, but usually not.
After much deliberation, since this game was so popular at the poll, I have decided on the following:
I will be accepting 6 to 12 players for Kiss of Darkness. I am starting out expecting one game with six players. However, if I am sufficiently impressed by the applications, and ENWorlders impress me every day with their creativity, so it probably isn't that unlikely, I am leaving the option that I will run two mirrors of this game, with four to six players per group. I know that this still isn't enough to give space to everyone, but I will definitely be allowing alternates, and people may very well drop out. If not, anyone who is an alternate in one of my games and doesn't get to play gets double-plus of a nod up when I come out with another game.
Here's how the application process is going to work:
I would like each aspiring player to post a little about themself, and I'm particularly interested in whether you can commit to 1 post a day. I will give the nod to people who do make that commitment, and I will hold you to that commitment. As Nonlethal Force pointed out on the other thread, there are those who say '1 post a day' and do just that, answering as they are needed, and there are those who post many times a day and make roleplaying opportunities for the other players as well. Please describe which of those categories fits you best, but (and this is important) be honest here because I have full respect for those players of the first sort and I am not giving an edge to the people of the second type. Then why am I asking? I'm asking because if I split this into two mirror games, I'm going to try to put the two types of people with others of the same type so the fast posters don't have to wait and the 1 per day posters won't feel rushed or stressed by the others.
Next, you can chat with me at your leisure in this thread about your character concept and I'll provide details on fluff and rulings on crunch for you. Through this process, you'll hammer out a 1st-level character for this adventure and submit that character.
Characters use the standard 4d6 drop lowest rules with hopeless characters except for one added quirk--I allow you to roll 7 times and choose 6, which means you can drop a good one to try to become hopeless if you need to (note: this is slightly different from my rules for Spelljamming games).
Hit Points are rolled, but anything below half rounded down becomes half rounded down.
Wealth is Max for Level 1
Please initialise an Invisible Castle name for your character for me to approve before you roll anything that matters for your character. We had one player who rolled until he got high stats and then pointed that one out to me, so I need to okay your Invisible Castle name before you roll stats.
I will then select the group (or groups) from among the submitted characters.
Any questions?
Oh, and here's a gratuitous map. It will become more useful when I get started talking about setting details, but it's here now
The game takes place in my homebrew world, which is a fairly standard fantasy setting with a few twists. At the risk of quoting myself from the last thread, Kiss of Darkness is:
Myself said:A game that takes place in my most recent homebrew setting, it is based off a storyline rejected by WotC. It is a fairly traditional fantasy world using normal rules, and involves a good amount of exploration, mystery, roleplaying, and combat. I've playtested this one once, and the playtesters had a really great time, expanding the game from its initial scope to a huge campaign that lasted from 1st to 20th level. The main adventure involves dark cults, conspiracies, and more.
What I will allow:
Classes-All core classes + most WotC published variant classes and new classes from other supplements + some non-WotC variant classes and new classes, but check with me if you want to use one. Also, I will allow any of my own Bard variants and Caster variants, although for the casters I created them with a different setting in mind, so they're probably weak compared to Wizards.
Races-You can play any race you want to play that exists in the region where the game takes place, and even some that don't, subject to my approval, of course, including monstrous races, and I will give it an LA (which may not be the LA given by Wizards--Whisper Gnomes, I am looking at you) and even a monster class progression so you can start at level 1. However, I reserve the right to decide what is 'within reason'. To give examples, I have allowed an Azer (who later became a blue-flamed winged azer) and a Silver Dragon cohort, but I would not suggest something overtly freakish and monstrous, nor do I allow races that are ported from other settings and have loads of special feats just for them (looking at Shifters and Warforged here).
Other Goodies from your favourite supplement: Allowed on a case-by-case basis, so ask me first. I usually say yes unless your favourite supplement is Complete Divine (or Player's Guide to Faerun, although I've ported some of the FRCS stuff into non-broken 3.5 versions myself, so ask me if you really wanted to have the flavour of something in there and not just the power) and even sometimes then I say yes, but usually not.
After much deliberation, since this game was so popular at the poll, I have decided on the following:
I will be accepting 6 to 12 players for Kiss of Darkness. I am starting out expecting one game with six players. However, if I am sufficiently impressed by the applications, and ENWorlders impress me every day with their creativity, so it probably isn't that unlikely, I am leaving the option that I will run two mirrors of this game, with four to six players per group. I know that this still isn't enough to give space to everyone, but I will definitely be allowing alternates, and people may very well drop out. If not, anyone who is an alternate in one of my games and doesn't get to play gets double-plus of a nod up when I come out with another game.
Here's how the application process is going to work:
I would like each aspiring player to post a little about themself, and I'm particularly interested in whether you can commit to 1 post a day. I will give the nod to people who do make that commitment, and I will hold you to that commitment. As Nonlethal Force pointed out on the other thread, there are those who say '1 post a day' and do just that, answering as they are needed, and there are those who post many times a day and make roleplaying opportunities for the other players as well. Please describe which of those categories fits you best, but (and this is important) be honest here because I have full respect for those players of the first sort and I am not giving an edge to the people of the second type. Then why am I asking? I'm asking because if I split this into two mirror games, I'm going to try to put the two types of people with others of the same type so the fast posters don't have to wait and the 1 per day posters won't feel rushed or stressed by the others.
Next, you can chat with me at your leisure in this thread about your character concept and I'll provide details on fluff and rulings on crunch for you. Through this process, you'll hammer out a 1st-level character for this adventure and submit that character.
Characters use the standard 4d6 drop lowest rules with hopeless characters except for one added quirk--I allow you to roll 7 times and choose 6, which means you can drop a good one to try to become hopeless if you need to (note: this is slightly different from my rules for Spelljamming games).
Hit Points are rolled, but anything below half rounded down becomes half rounded down.
Wealth is Max for Level 1
Please initialise an Invisible Castle name for your character for me to approve before you roll anything that matters for your character. We had one player who rolled until he got high stats and then pointed that one out to me, so I need to okay your Invisible Castle name before you roll stats.
I will then select the group (or groups) from among the submitted characters.
Any questions?
Oh, and here's a gratuitous map. It will become more useful when I get started talking about setting details, but it's here now

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