Dragonblade
Adventurer
Now that book has been out for a while, discuss your likes and dislikes.
The Good - Excellent art (even though some is recycled from prior products) and production value. Love the feat and talent system ala d20 Modern. Love the mechanics for the force, skills, combat, space combat, and pretty much everything with some issues below.
The Bad - Square book size? Not a big fan. It feels like a gimmick, doesn't match with my other books and seems designed to obscure the fact that I paid 40 bucks for a lot less content then the previous rulebook by artificially inflating the page count. Still, its a great book so I can't complain too much, but I hope we don't see any more square books.
Also, no substantial setting info on KOTOR, or SW Legacy? Far more interesting settings in my opinion than the overdone Rebellion Era. And Lucas' butchering of the prequels has soured me on the Clone Wars era. I hope to see sourcebooks for those settings soon.
The Ugly - No explanation on leveling beyond 20. But that combined with my utter hatred for a level based action point mechanic really stands out. You should never be forced to level to regain a resource, in my opinion. Never. It bugged me with the whole XP for magic item rules in 3.0 (but you could at least always get more XP), and the action point rules in Eberron just drive me insane. It feels like a DM is forced to rapidly level advance his players. Something like force or action points should replenish every session the way Spycraft does it.
But then to add insult to injury, not only are you forced to level to regain these critical resources, but you hit a wall at level 20. Absolutely no discussion of level 20 play and its affect on force and destiny points, nor rules on advancing beyond 20 are offered. So once you spend all your Force and Destiny points a level 20 character is just permanently screwed barring GM houserules? This is a huge flaw in the game in my opinion.
The Good - Excellent art (even though some is recycled from prior products) and production value. Love the feat and talent system ala d20 Modern. Love the mechanics for the force, skills, combat, space combat, and pretty much everything with some issues below.
The Bad - Square book size? Not a big fan. It feels like a gimmick, doesn't match with my other books and seems designed to obscure the fact that I paid 40 bucks for a lot less content then the previous rulebook by artificially inflating the page count. Still, its a great book so I can't complain too much, but I hope we don't see any more square books.
Also, no substantial setting info on KOTOR, or SW Legacy? Far more interesting settings in my opinion than the overdone Rebellion Era. And Lucas' butchering of the prequels has soured me on the Clone Wars era. I hope to see sourcebooks for those settings soon.
The Ugly - No explanation on leveling beyond 20. But that combined with my utter hatred for a level based action point mechanic really stands out. You should never be forced to level to regain a resource, in my opinion. Never. It bugged me with the whole XP for magic item rules in 3.0 (but you could at least always get more XP), and the action point rules in Eberron just drive me insane. It feels like a DM is forced to rapidly level advance his players. Something like force or action points should replenish every session the way Spycraft does it.
But then to add insult to injury, not only are you forced to level to regain these critical resources, but you hit a wall at level 20. Absolutely no discussion of level 20 play and its affect on force and destiny points, nor rules on advancing beyond 20 are offered. So once you spend all your Force and Destiny points a level 20 character is just permanently screwed barring GM houserules? This is a huge flaw in the game in my opinion.