For this game I would like actions to be between *asterisks*, thoughts to be in italics, and words to be in "quotes." Occasionally I will put information for a single player or words in a language that only certain people know in spoiler text. So please read the entire post including the OOC information at the bottom before highlighting any spoiler text. If you wish to use colors for certain things, go ahead, but be sure to include the thing above. Also, when in doubt, go for the lighter color.
For combat, please include any conditional modifiers at the end in the OOC.
Our Cast of Characters
Erekose13 - Prince Undinar Deptholas, Male Water Genasi Fighter 6/Living Spell 4
silentspace - Invelion - Male Sun Elf Wizard 5/Harper Mage 4/Mage Killer 2
Manzanita - Julian Hemlock - Male Half Aquatic Elf/half human(Chondathian) Rogue 3/Ran 4/Shadowdancer 3
Candide - Hrothgar - Male Human Barbarian7/Frenzied Berserker3
TroyXavier - Nicodemus "Nick" Tiberius Annakin Spellweaver Tinker Annarat - Male Gnome Rogue 3/ Sorcerer 2/ Gnome Artificer 5
Wilphe - Gudenny - Female Riverfolk Rogue 2 / Bard 1 / Wizard 2 / Druid 5
Inactive Players and Characters
flyingricepaddy - Tholon Hazevo - Male Human Cleric 5/Harper Priest 5 (away on business)
Wynter Wolf - Erik Von Horne - Male Human Fighter 5/ Bondblade 5 (departed company)
Douane - Doran Kalduras - Male Human Fighter 4/Ranger 1/Rogue 2/Devoted Defender 3 (deceased)
Jarval -Mourn Calaudra - Male Sun Elf Conjurer 5/Alienist 5 (Off in the Far Realms. How he got there, he has no idea)
Keia - Rappai, The Seer - Female Grippli Cleric 7/Divine Oracle 3, with Jarrijan, male grippli monk 8, cohort (At grippli village)
Lichtenhart - Mad Harry Rackham - Male Human Rogue 10 (with his father at Lake Tikara)
Zerth - Tiana DeWine - Female Human Ranger 1/Fighter 4/Lasher 4/Duelist 2 (departed company)
Out Of Character Thread
Rogue's Gallery Thread
And now, the story begins...
~~~~~
The sun dawns over the lush, tropical city of Mezro, capital of Chult, and its spiritual center. Songs to the Chultan gods ring out over the city from the many temples, combining with the sounds of ancient gongs of brass. The sounds can be heard in every corner of the city, calling everyone to wakefulness, so that the day is not spent in sloth.
In the traveler's inn the Rainbow bird, Undinar and Erik are startled awake by the gongs, still unused to them after a week in the city. And even if they somehow managed to sleep through them, the parrot-like corellaxes would quickly rouse them. The walls here do not go completely to the ceiling, but are built with a small air space all around to facilitate airflow. If not, rooms would quickly grow mold and mildew in this humid and hot climate. The corellaxes can fit handily through them, and fly through the inn's room, calling for everyone to wake.
Large windows, oddly curved in the round inn, are fitted with filmy drapes to deflect away the worst of the sunshine. Though the inn is far cooler than simply shade could make it, due to an enchantment on the building, it is still not particularly cold. Rising, both can find cooled fruit juice, fresh fish, flat bread, and fresh fruit of dizzing varities downstairs for their pleasure.
Both have been here about a week, waiting for word from Obar, a merchant and supplier, that the group he was gathering had arrived. Undinar's desire to find the sacred spring was strong, but he knew that he would be far safer in a group than alone. Obar had warned them, the jungles were treacherous to the single traveler. He promised a native guide, and saw to the hiring of warriors, magicians, and healers to accompany Undinar. Luckily, Undinar had come across Erik, a mercenary and soldier of fortune. Though he had the odd habit of talking to his sword, his sword skills were second to none. At least he would have one companion, if Obar's group fell through.
The merchant's price for this venture had been in the way of a side quest. He desired several items from tribes along the route they were likely to take, and it was up to them to obtain them for the merchant. And the downpayment of course. A few hundred gold for supplies and the guide's payment, but you've already paid, returnable on demand if it fell through.
Mourn, your searches in the city for more knowledge on your speciality have lead you to the conclusion that while you haven't seen signs of pursuit, perhaps it would be best to get yourself some additional protection. Someone to look out for elves for you, someone to guard your back. It worried you tremendously to let someone into your guard, but it had to be done.
Searching about you found a human man by the name of Doran. While he knew of elves, he himself was not an elf, and came from far enough away to not have been in contact with the elves of Evermeet. Hiring him with what little remained of your money, he has been guarding you for about three weeks.
Four days ago you and Doran were approached by a Chultan merchant who called himself Obar. An established supplier, he has lived in Mezro all his life (which you were able to determine), and has no connection to the elves. He said he had heard about your magical skills from some of his customers and had some potential employment. He mentioned the possibility of pulling some strings to get you into the Mezro wizard's college, at least in a auxiliry capacity, in addition to more mundane pay.
Doran, a week into your stay in Mezro you were approached by a rather nervous sun elf requesting protection for his person. His rather vague description of his "troubles" gave you the impression that he had some elven enemies he wished to protect himself from. A hard-working magician, he didn't seem the type, at first glance, to get himself into anything serious. Most likely he just was at the wrong place at the wrong time. Now he has a job lined up involving an expedition into the jungles. Obar is to contact you at your boarding house, the Silver Fin.
Tholon and Tiana, when you traveled south to head for Chult you found many of the passage prices exhorbitant at the least, or were making roundabout trading routes that would have taken months to get there. However, after diligent searching, you both found a Chultan trader called Ugal. Liking the cut of both of your jibs, he told both of you he worked for a merchant and supplier in Mezro called Obar. He was putting together a party for a jungle expedition, and made it sound very exciting. For a reduced fee, he took you both to Mezro, and has agreed to set you up with Obar.
Your ship, the Jade Fish, docks today. The trip has taken three weeks, and you've gotten to know each other. Your first view of Mezro is one of a city more plant than stone or wood. Heavy plants and trees, vines and flowers dot nearly every surface. Each building has trees out front and huge boxes of flowers on their windows. Painted in bright colors and redolent with exotic purfumes and spices, the air is filled with song and gongs as the sun breaks over this ancient city.
You both can see the market as you pull in, and Ugal urges you to explore for a while.
"Go ahead and take a look around while I finished unloading the ship. You can ask for directions to Obar's Outfitters when you're done, but no more than two hours from now. The merchants will know the way, or the guards. They're the ones in red kilts and sashes with spears. Oh, and keep your weapons hidden or peace-bonded, that's standard procedure in the city. Not doing so marks you as an ignorant traveler."
The market is full of jewel stalls, fishmongers, baked good sellers, ribbon hawkers, potters, jewelery makers, fruit and vegetable sellers, several booths selling freshly roashing meat on a stick, and at least one seller of exotic plants and beasts. Jewel-bright birds fly by in the air, calling out a myriad of sweet songs, occasionally monkeys climb the trees, and every now and then you can spot a flower-like tiny frog hopping from leaf to leaf.
For combat, please include any conditional modifiers at the end in the OOC.
Our Cast of Characters
Erekose13 - Prince Undinar Deptholas, Male Water Genasi Fighter 6/Living Spell 4
silentspace - Invelion - Male Sun Elf Wizard 5/Harper Mage 4/Mage Killer 2
Manzanita - Julian Hemlock - Male Half Aquatic Elf/half human(Chondathian) Rogue 3/Ran 4/Shadowdancer 3
Candide - Hrothgar - Male Human Barbarian7/Frenzied Berserker3
TroyXavier - Nicodemus "Nick" Tiberius Annakin Spellweaver Tinker Annarat - Male Gnome Rogue 3/ Sorcerer 2/ Gnome Artificer 5
Wilphe - Gudenny - Female Riverfolk Rogue 2 / Bard 1 / Wizard 2 / Druid 5
Inactive Players and Characters
flyingricepaddy - Tholon Hazevo - Male Human Cleric 5/Harper Priest 5 (away on business)
Wynter Wolf - Erik Von Horne - Male Human Fighter 5/ Bondblade 5 (departed company)
Douane - Doran Kalduras - Male Human Fighter 4/Ranger 1/Rogue 2/Devoted Defender 3 (deceased)
Jarval -Mourn Calaudra - Male Sun Elf Conjurer 5/Alienist 5 (Off in the Far Realms. How he got there, he has no idea)
Keia - Rappai, The Seer - Female Grippli Cleric 7/Divine Oracle 3, with Jarrijan, male grippli monk 8, cohort (At grippli village)
Lichtenhart - Mad Harry Rackham - Male Human Rogue 10 (with his father at Lake Tikara)
Zerth - Tiana DeWine - Female Human Ranger 1/Fighter 4/Lasher 4/Duelist 2 (departed company)
Out Of Character Thread
Rogue's Gallery Thread
And now, the story begins...
~~~~~
The sun dawns over the lush, tropical city of Mezro, capital of Chult, and its spiritual center. Songs to the Chultan gods ring out over the city from the many temples, combining with the sounds of ancient gongs of brass. The sounds can be heard in every corner of the city, calling everyone to wakefulness, so that the day is not spent in sloth.
In the traveler's inn the Rainbow bird, Undinar and Erik are startled awake by the gongs, still unused to them after a week in the city. And even if they somehow managed to sleep through them, the parrot-like corellaxes would quickly rouse them. The walls here do not go completely to the ceiling, but are built with a small air space all around to facilitate airflow. If not, rooms would quickly grow mold and mildew in this humid and hot climate. The corellaxes can fit handily through them, and fly through the inn's room, calling for everyone to wake.
Large windows, oddly curved in the round inn, are fitted with filmy drapes to deflect away the worst of the sunshine. Though the inn is far cooler than simply shade could make it, due to an enchantment on the building, it is still not particularly cold. Rising, both can find cooled fruit juice, fresh fish, flat bread, and fresh fruit of dizzing varities downstairs for their pleasure.
Both have been here about a week, waiting for word from Obar, a merchant and supplier, that the group he was gathering had arrived. Undinar's desire to find the sacred spring was strong, but he knew that he would be far safer in a group than alone. Obar had warned them, the jungles were treacherous to the single traveler. He promised a native guide, and saw to the hiring of warriors, magicians, and healers to accompany Undinar. Luckily, Undinar had come across Erik, a mercenary and soldier of fortune. Though he had the odd habit of talking to his sword, his sword skills were second to none. At least he would have one companion, if Obar's group fell through.
The merchant's price for this venture had been in the way of a side quest. He desired several items from tribes along the route they were likely to take, and it was up to them to obtain them for the merchant. And the downpayment of course. A few hundred gold for supplies and the guide's payment, but you've already paid, returnable on demand if it fell through.
Mourn, your searches in the city for more knowledge on your speciality have lead you to the conclusion that while you haven't seen signs of pursuit, perhaps it would be best to get yourself some additional protection. Someone to look out for elves for you, someone to guard your back. It worried you tremendously to let someone into your guard, but it had to be done.
Searching about you found a human man by the name of Doran. While he knew of elves, he himself was not an elf, and came from far enough away to not have been in contact with the elves of Evermeet. Hiring him with what little remained of your money, he has been guarding you for about three weeks.
Four days ago you and Doran were approached by a Chultan merchant who called himself Obar. An established supplier, he has lived in Mezro all his life (which you were able to determine), and has no connection to the elves. He said he had heard about your magical skills from some of his customers and had some potential employment. He mentioned the possibility of pulling some strings to get you into the Mezro wizard's college, at least in a auxiliry capacity, in addition to more mundane pay.
Doran, a week into your stay in Mezro you were approached by a rather nervous sun elf requesting protection for his person. His rather vague description of his "troubles" gave you the impression that he had some elven enemies he wished to protect himself from. A hard-working magician, he didn't seem the type, at first glance, to get himself into anything serious. Most likely he just was at the wrong place at the wrong time. Now he has a job lined up involving an expedition into the jungles. Obar is to contact you at your boarding house, the Silver Fin.
Tholon and Tiana, when you traveled south to head for Chult you found many of the passage prices exhorbitant at the least, or were making roundabout trading routes that would have taken months to get there. However, after diligent searching, you both found a Chultan trader called Ugal. Liking the cut of both of your jibs, he told both of you he worked for a merchant and supplier in Mezro called Obar. He was putting together a party for a jungle expedition, and made it sound very exciting. For a reduced fee, he took you both to Mezro, and has agreed to set you up with Obar.
Your ship, the Jade Fish, docks today. The trip has taken three weeks, and you've gotten to know each other. Your first view of Mezro is one of a city more plant than stone or wood. Heavy plants and trees, vines and flowers dot nearly every surface. Each building has trees out front and huge boxes of flowers on their windows. Painted in bright colors and redolent with exotic purfumes and spices, the air is filled with song and gongs as the sun breaks over this ancient city.
You both can see the market as you pull in, and Ugal urges you to explore for a while.
"Go ahead and take a look around while I finished unloading the ship. You can ask for directions to Obar's Outfitters when you're done, but no more than two hours from now. The merchants will know the way, or the guards. They're the ones in red kilts and sashes with spears. Oh, and keep your weapons hidden or peace-bonded, that's standard procedure in the city. Not doing so marks you as an ignorant traveler."
The market is full of jewel stalls, fishmongers, baked good sellers, ribbon hawkers, potters, jewelery makers, fruit and vegetable sellers, several booths selling freshly roashing meat on a stick, and at least one seller of exotic plants and beasts. Jewel-bright birds fly by in the air, calling out a myriad of sweet songs, occasionally monkeys climb the trees, and every now and then you can spot a flower-like tiny frog hopping from leaf to leaf.
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