pamenard
First Post
re: Token mechanics
I desperately wanted to avoid doing 0th level as "1st level cut in half". I really wanted to have a mechanic that portrayed characters trying new, untried things as they faced danger while still maintaining the core 4e philosophy of "when it works, it really works"
With this "1 at will per character, many options" approach that is mechanically similar to the psionic augment, I felt it gave the characters a tactical (and flavour) depth that was surprising given the tight design space before level 1.
Anyhoo, I'm happy it tickles the collective fancy of so many.
Oh and FYI, I totally agree on hacking the rules to "fix" the weird "Main ability" bugs that crops up for some classes (like having a wisdom-based barbarian). That's where I expect a DM to step in and meet a player halfway.
I desperately wanted to avoid doing 0th level as "1st level cut in half". I really wanted to have a mechanic that portrayed characters trying new, untried things as they faced danger while still maintaining the core 4e philosophy of "when it works, it really works"
With this "1 at will per character, many options" approach that is mechanically similar to the psionic augment, I felt it gave the characters a tactical (and flavour) depth that was surprising given the tight design space before level 1.
Anyhoo, I'm happy it tickles the collective fancy of so many.
Oh and FYI, I totally agree on hacking the rules to "fix" the weird "Main ability" bugs that crops up for some classes (like having a wisdom-based barbarian). That's where I expect a DM to step in and meet a player halfway.