King_Stannis
Explorer
for names, i do think up several ahead of time and jot them down for when the pc's meet someone i hadn't planned on. but don't fret about it! in fact, you'd be better served to figure out two or three "mini-backstories" for generic NPC's. perhaps the innkeeper or general store owner or blacksmith's wife just ran away with someone, which explains his sour mood. maybe he starts to open up and cry right in front of the pc's about her and his ungrateful kids....and if the pc's listen and are empathetic, maybe he gives them a free meal-free gear-or a free dagger.
trust me, one well thought out NPC is worth 20 random names assigned to people they'll never meet again.
as for what the blacksmith has in his shop, i rule that they almost always have the "standard weapons". if the pc's want to modify a weapon or order a special/rare one, have them roll diplomacy or weaponcraft rolls so that they can relay what they want to the blacksmith and walk him through it. or just roll a % dice for a flat "yes" or "no".
i think that you're worrying about needless stuff. as T-bill said, if they keep hammering you for the name of the beggar child, just tell them to shut the hell up! i mean, do they ask the names of every restaurant worker (who doesn't have a nametag) or bum they see in real life?
trust me, one well thought out NPC is worth 20 random names assigned to people they'll never meet again.
as for what the blacksmith has in his shop, i rule that they almost always have the "standard weapons". if the pc's want to modify a weapon or order a special/rare one, have them roll diplomacy or weaponcraft rolls so that they can relay what they want to the blacksmith and walk him through it. or just roll a % dice for a flat "yes" or "no".
i think that you're worrying about needless stuff. as T-bill said, if they keep hammering you for the name of the beggar child, just tell them to shut the hell up! i mean, do they ask the names of every restaurant worker (who doesn't have a nametag) or bum they see in real life?
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